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  #11  
Old November 30th, 2020, 08:36 AM

Shan Shan is offline
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Default Re: How much "protection does a building offer"

Quote:
Originally Posted by DRG View Post
Like everything else in this game ( and the real world...) it varies.

Open the map editor and randomly place some buildings on a flat map. Now pass the cursor over the top of each hex they are in and the info bar at the top of the screen will tell you



The first number is the hex height

The second is the height of the object

The third is the total of the hex height and the object height ( could be a building...could be a tree )



.
Interesting! So I assume the density refers to vision blocked by the hex? I noticed grass gives you 20% for example.

Sorry I just bought the extended game version recently and havent grasped all its features over the free DL version yet (and yeah,I do consult the manual... At times )
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  #12  
Old November 30th, 2020, 08:47 AM
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Default Re: How much "protection does a building offer"

Density is how the hex blocks LOS - which also depends on things like the visibility of the map (in very high vis, you can see a little deeper into woods and other cover so on a dull overcast day a line of orchard trees may hide your unit, in a bright summers day, not so much).
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Old November 30th, 2020, 11:44 AM
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Default Re: How much "protection does a building offer"

.....and density is cumulative hex to hex
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Old December 2nd, 2020, 05:25 AM
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Default Re: How much "protection does a building offer"

As mentioned density is cumulative & effected by the global visibility.
Maps with lots of hinderance terrain like tall grass, orchards etc can play quite differently at lower visibility levels as more hexes are blocked.
Vision aids also play a part most noticeably at lower vision levels, occasionally units with them can see through more hinderance hexes than those without.
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