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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old October 14th, 2006, 03:26 PM

Tortanick Tortanick is offline
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Default Re: Mod question

I guessed as much, but there is no C'tis in the late eara if you use my mod
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  #12  
Old October 14th, 2006, 03:45 PM
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Daynarr Daynarr is offline
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Default Re: Mod question

There are no nations in any other era if you use mine.

Btw. I posted all this as a sort of tutorial on how to move nations between eras for everyone else who wants to do this.

Your solution of basically switching LA and MA C'tis is good solution for this particular case, of course.
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  #13  
Old October 14th, 2006, 04:30 PM

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Default Re: Mod question

Tell me, did no notice that you have to redo the description and summery? I found that the nation played fine but in the start chose nation screen it just said no description availible.
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  #14  
Old October 14th, 2006, 04:50 PM
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Default Re: Mod question

Yes, it's one of the reasons why I didn't release my mod yet. All nations lose their descriptions when you use it.
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  #15  
Old October 14th, 2006, 04:59 PM

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Default Re: Mod question

I figured out why, its because you're changing their names. Or epatath (however its spelt) or more likely both. Fortunately I was mistaken when I thought I had to define the name to switch era so I get the description back

If you drag dom3.exe onto notepad or emacs or whatever you can copy and paste the descriptions. Easiest way to find them would be to search for a sentance

Now back to figureing out how to set unwanted magic paths back to zero after a copystat...
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  #16  
Old October 14th, 2006, 05:50 PM
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Default Re: Mod question

Quote:
Now back to figureing out how to set unwanted magic paths back to zero after a copystat...
#clearmagic
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  #17  
Old October 14th, 2006, 06:02 PM

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Default Re: Mod question

didn't notice that, thanks
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