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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 30th, 2006, 07:06 AM

Leif_- Leif_- is offline
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Default File format for mods

I've been considering making a mod editor for dominions, so I'm curious if the file-format for the mod files has changed for Dominions 3, or if it's essentially the same as for Dominions 2?
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Old September 30th, 2006, 07:22 AM

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Default Re: File format for mods

Quote:
Leif_- said:
I've been considering making a mod editor for dominions, so I'm curious if the file-format for the mod files has changed for Dominions 3, or if it's essentially the same as for Dominions 2?
You mean you would like to make a gfx based editor, like the one for Civ 3? That would be neat.
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  #3  
Old September 30th, 2006, 08:02 AM
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Default Re: File format for mods

Well, essentially its the same format as it was in Dom2. There are new mod commands and some parameters have changed (nation numbers, some weapon numbers, etc.) but it's the same format you will be using as it was in Dom2.
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Old September 30th, 2006, 08:17 AM

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Default Re: File format for mods

Thanks!
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Old September 30th, 2006, 09:07 AM
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Default Re: File format for mods

Welcome back. That's very memorable avatar, and you did some great stuff. I don't remember what, though!

I think it was a random map generator, or some .map randomizer, or something else that Gandalf was very happy to have.
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Old September 30th, 2006, 12:08 PM
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Default Re: File format for mods

LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3

By the way, Im no modder (as you know) but there are some neat new commands for copying things in order to edit them, such as sprites. Should work in quite nicely for a GUI mod editor.
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Old September 30th, 2006, 01:53 PM
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Default Re: File format for mods

Quote:
Gandalf Parker said:
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3

By the way, Im no modder (as you know) but there are some neat new commands for copying things in order to edit them, such as sprites. Should work in quite nicely for a GUI mod editor.
Actually, #copystats allows editing, but #copyspr just makes a unit to use the same sprite. That is, #copystat "Militia" can be used as a basis for making "Elf Militia", but #copyspr couldn't if you don't want your elves to look just like men.
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Old October 2nd, 2006, 04:21 AM
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Default Re: File format for mods

Quote:
Gandalf Parker said:
LEIF!
Im so glad to see you back!
I would love to see some updates of your work for Dom3

I sure hope "the paladin" returns... he also did great work!
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