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  #501  
Old November 16th, 2006, 04:46 PM

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Default Re: Bug Report

Version: Windows 3.01 (Full retail )

I think this is an interface bug.

When I select 'game tools' and 'Design pretender God', after selecting Middle age Man, I then click 'physical form' where I am given a selection of 'Gods' to chose from. If I now left click on any of the dragon images the screen reverts to the previous screen as it should, but instead of showing the selected dragon, I get 'great sage'. Although I am only a beginner at Dominions I am fairly sure this is a bug. I find it strange that nobody else has reported it though.
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  #502  
Old November 16th, 2006, 05:04 PM

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Default Re: Bug Report

Great Sage is the human form of one of the dragons.

I'm not sure why they display that form, possibly because he'll have the magic paths you choose in that form?
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  #503  
Old November 16th, 2006, 06:18 PM

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Default Re: Bug Report

Yes, that is not a bug. But confusing for beginners. (It even confused me, and I play with dragons often...)
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  #504  
Old November 17th, 2006, 06:26 AM

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Default Re: Bug Report

Please accept my apologies! It is in the manual! ( P47 3rd paragraph ).

The best game manual since the 'good old days' of Microprose games.
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  #505  
Old November 17th, 2006, 10:24 AM
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Default Re: Bug Report

[img]/threads/images/Graemlins/Bug.gif[/img] Colossal fetisch doesn't have any description in 3.01.
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  #506  
Old November 17th, 2006, 04:38 PM
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Default Re: Bug Report

Trivial description [img]/threads/images/Graemlins/Bug.gif[/img] -- Prince of Death is described as a demon prince, but he's undead, not demon.
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  #507  
Old November 18th, 2006, 10:15 PM
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Default Re: Bug Report


[img]/threads/images/Graemlins/Bug.gif[/img]
Event Bug:
Slave labor improves resource production does not increase resources for the target province.

From my game observations the resources for the target province do not increase when this event occurs.
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  #508  
Old November 19th, 2006, 09:48 AM
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Default Re: Bug Report

Quote:
NTJedi said:

[img]/threads/images/Graemlins/Bug.gif[/img]
Event Bug:
Slave labor improves resource production does not increase resources for the target province.

From my game observations the resources for the target province do not increase when this event occurs.
Interesting - how do you observe this? Systematic archiving of previous turns? (whenever I get such an event, I have a look, but the event doesn't create an additional "site" like "mine" events do, so it's hard to tell the difference...)
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  #509  
Old November 19th, 2006, 08:14 PM
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Default Re: Bug Report

Dying Marverni chieftains don't trigger Berserk:1 for nearby units !

Their description says they do.
It is a disgrace to a Chieftain not to suprass his tribesmen in valor, and for a tribesman to leave a battle when the Chieftain has died means everlasting shame.

By the way: it's a shame, too, that Marverni doesn't contain woman warriors. Especially bare chested ones. Would feel very thematic. Right, Nerfix ?
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  #510  
Old November 19th, 2006, 11:01 PM
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Default 3.01 crash: Bad god unr

Fatal [img]/threads/images/Graemlins/Bug.gif[/img] -- 'bad god unr' during turn computation.

Saved game attached. EA Pangaea, w/ HoH nerf and Worthy Heroes enabled. SnS also req'd.
Attached Files
File Type: zip 471950-Fatality.zip (5.30 MB, 455 views)
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