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Old August 12th, 2006, 12:59 PM
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Default Looking for testers for Air Assault Task Force!

We're looking for some additional people to test ProSim Company's newest game, Air Assault Task Force. We're looking for both people who have played Prosimco games before and people who would be completely new to their games. Please read the directions and description of the game below if you are interested in testing this exciting new game from Patrick Proctor and team at Prosimco!

Anyone interested in testing this game, please post in this thread, include your system specs and if you have ever played any of the ATF engine games before.

Estimated Start of this Test: Approximately September 15th (although the developer wil prep the testers starting in August)

Approximate Minimum Specs:
1 GHz processor
256 MB RAM
Windows ME or Windows 2000 or later
DirectX 8.1 or better
DirectX compatible sound card
Direct X compatible video card with 64 MB or greater video memory

Basic Description:

Air Assault Task Force is an entirely new game engine. We have redesigned the user interface from scratch. We have completely re-thought how gamers play, and designed a game with playability first and foremost. Our goal was to create a game that retained all of the realism of our previous releases, but presented it in a natural way, that would require no effort to learn. We want our fans fighting the enemy, not the game!
  • Completely new graphics engine. Built on the latest DirectX technology, this game is shaping up to be our most attractive title ever. But this isn't eye candy! Every graphical upgrade is designed to make the game easier to use, clearer to understand, and more realistic.
  • A completely new paradigm. We have switch from the "select order-select unit" system of our previous titles to a "select unit-select order" paradigm which will be immediately familiar to players of real time strategy gamers and wargamers, alike.
  • Easy to play, hard to master. This game is not "dumbed down". The new simulation elements we have added to the engine make it even more fun to master than our previous titles. But you are going to spend more time facing intriguing tactical problems, and less time learning the interface!

As the name suggests, Air Assault Task Force explorers the complexities of air assault operations. From its birth in Vietnam, to the dusty battlefields of the Global War on Terror, you will get to coordinate attack aviation, light infantry, artillery, engineers, and armor in challenging, asynchronous warfare.
  • The history of air assault operations. Take command of 1st battalion, 7th Cavalry at LZ X-Ray and command air assault soldiers in Operation Anaconda. We explorer some of the most storied battles of helicopter-borne infantry throughout history.
  • Fight on the real terrain! No hexes or elevation levels in this game! You will fight on detailed digital elevation maps, with hand crafted terrain taken straight from the military maps used to fight the actual battles. The signature ProSIM Company map technology returns to bring you the most accurate terrain model available in any commercial wargame today.
  • Hyper-accurate databases. We have recreated the soldiers and equipment in this game right down to the Kevlar helmets and desert boots! From the 3rd battalion, 75th Ranger Regiment, to the soldiers of the British 16th Airmobile Brigade, we have painstakingly recreated every vehicle and weapon system in the game.

Built to replicate battles at the battalion-level and below, Air Assault Task Force is more realistic than any wargame before it. We started with the firm foundation of the Armored Task Force Engine, used by Lockheed Martin and many other defense contractors as a foundation for their simulation and training tools. Then we added all of the stuff that we just couldn't do in our previous releases. We built the game we always wanted to play! Here are just a few of the new features.
  • Vehicle damage. Rather than the "dead or alive" system of previous releases, vehicles and personnel will suffer damage to weapon systems and injury to personnel.
  • Increased obscurants. Artillery impacts, landing aircraft, burning vehicles, and anti-tank missiles will all add smoke to an already chaotic battlefield.
  • Vastly improved AI. Through its evolution the ATF Engine has been lauded for its ground-breaking AI. We have worked very hard to surpass this benchmark. Improved path-finding, new and improved tactical missions, and revised targeting algorithms make your forces even smarter, and make the enemy harder to beat.
"All that is necessary for the triumph of evil is that good men do nothing."

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Old August 12th, 2006, 02:27 PM
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Default Re: Looking for testers for Air Assault Task Force

Hmm, I could be convinced... though with SE5 and Dom3 both coming up, and school starting, I might not have much time for testing

3 GHz Intel Pentium 4 processor
1024 MB RAM
Windows XP Home, SP2
DirectX 9.0c
Turtle Beach Riviera sound card
nVidia GeForce 7300 video card with 512MB RAM
No previous experience with ATF games
The Ed draws near! What dost thou deaux?
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