.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 3rd, 2005, 07:40 AM

Tuna Tuna is offline
Corporal
 
Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna is on a distinguished road
Default The Grand Anti-SC competition! - Results!

look at page 6 for results


With everyone using mostly SC's nowadays, I thought why not have a bit of a contest with them.

The rules are simple: 16 players join up and send me the details of their sc's (rules below), I will build them, send them all to a single province in the most unfair order I can figure and then up the turn file here so everyone can see the battles.

The sc's can be based on any chassis, pretender, only wishable, whatever, as long as it's in the unmodded game it's fair game. They can be given any non-unique items, full complement of gems of any type or any mix, and any script the owner desires. They also can be empowered by total of 3 levels in addition to their natural magic abilities. The spell tech levels can be decided by the maker to restrict the complement of spells auto-cast, should the maker wish to.

To submit the pretender, send me a PM with:

1. His name
2. Country preference, if any. (should you want to cast any national spesific spells. Should this already be taken I will reply and let you change the design)
3. The chassis of the pretender, both the exact name and the ID (this can be seen by wieving the unit's stats and by pressing I (capital i))
4. All the items, both exact names and the ID's.
5. What you want to use the 3 magic levels for.
6. The script he will follow.
7. The max magic research levels at the time of the battle.

Also post his name here to confirm.

I will not be playing, for obvious reasons.

(edit1) the magic gem repositories are not replenished every fight, you use it against one combatant, it's lost.(/edit1)

(edit2) You do get to choose the random paths on units with random magic. (/edit2)
Reply With Quote
  #2  
Old March 3rd, 2005, 10:15 AM

Azhur Azhur is offline
Corporal
 
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
Azhur is on a distinguished road
Default Re: The Grand Anti-SC competition!

Mine isn't too original, but here's the first build:

1. Azhur
2. C'tis
3. Doom Horror, 651
4. Couldn't find those item ID's by capital-I (Amulet of Antimagic and Amulet of Luck)
5. W,2F
6. Cast Quickness, cast Phoenix Pyre, Attack Rearmost
7. Constr. 4, Alterat. 7
__________________
Ïa Ïa Cthulhu Fhtagn!
Reply With Quote
  #3  
Old March 3rd, 2005, 10:39 AM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: The Grand Anti-SC competition!

I have sent you mine.
Blubba is the name of my valiant warrior.

Nice idea.
Reply With Quote
  #4  
Old March 3rd, 2005, 02:03 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: The Grand Anti-SC competition!

Just curious, where are you getting a Doom Horror with Alteration 7? They pop out of Wish (Alteration 9), and very large castings during Astral Corruption. Even then, to actually get the Doom Horror, you'd need to successfully steal it with Enslave - no mean feat.

-Frank
Reply With Quote
  #5  
Old March 3rd, 2005, 02:43 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: The Grand Anti-SC competition!

You'll notice that the reason for restricting the research levels is:
The spell tech levels can be decided by the maker to restrict the complement of spells auto-cast.
Nowhere in the first post is there a requirement that the research levels should correspond to the critters in question. By design or not, I wouldn't know.
Reply With Quote
  #6  
Old March 3rd, 2005, 02:45 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: The Grand Anti-SC competition!

Oh, yeah, I sent you my Rocky. Adriaan...
Reply With Quote
  #7  
Old March 3rd, 2005, 03:08 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: The Grand Anti-SC competition!

Are gems/blood slaves replenished between rounds?
Reply With Quote
  #8  
Old March 3rd, 2005, 03:37 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: The Grand Anti-SC competition!

If I understand him right, he gives each nation one of the SCs and sends them all into the same province in a single turn.
So no replenishing between fights.
Reply With Quote
  #9  
Old March 3rd, 2005, 04:02 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: The Grand Anti-SC competition!

Another issue- finding the item numbers. I know of no way to get the item numbers for misc items, and not everyone has a
save game with all weapons and armor forgeable...
Reply With Quote
  #10  
Old March 3rd, 2005, 04:36 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: The Grand Anti-SC competition!

Magic items DON'T HAVE ID's.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.