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May 16th, 2001, 09:18 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: really big games
The AI could always use work but the races in the Mod Pac are much tougher than the standard races. The AI has been reworked on some of the standard races to provide a generally tougher opponent and a few custom races have been included.
Overall the Mod Pack is a great addition to the game. The creators also only limit improvements to tweaks of the original game items, no new stuff is added.
I would recommend you give it a try with you new maps, you should get an even better game than you do now.
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May 16th, 2001, 09:28 PM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: really big games
quote: Originally posted by LCC:
Some of the Posts I have been reading mention races available in mod packs. Are they really better than the standard ? If so then why the **** are they not added to the standard game releases ? Is it a case of not invented here or lack of resources to do an official checkout for official release ?
In the past Aaron has used some of the suggestions from the AI modders, but the modpack includes a couple of races that cannot be included cause they're based off races in sci-fi serieses/movies. Copyright issues I guess.
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May 16th, 2001, 09:34 PM
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Sergeant
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Join Date: Mar 2001
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Re: really big games
Seems to be an error with the link to the map file. I'm getting some kind of internal server error, anyone else having this problem?
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May 16th, 2001, 10:22 PM
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Re: really big games
The txt file comes out ok so I changed the name to map3.txt and will try that. It worked but now the computer thinks this is a text document rather than a MAP File so SE IV will not recognize it. See post above for fix.
[This message has been edited by LCC (edited 16 May 2001).]
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May 16th, 2001, 10:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: really big games
Its definitely only YOUR file that is not working.
Try using the "View/Delete files" link... you may have gone over your max MB limit, or # of files limit.
If the map is really as big as it sounds, it may be too big to upload.
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May 16th, 2001, 11:16 PM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: really big games
LCC you can probably just delete the Posts, just click on edit option below each post then check the delete checkbox when the new screen loads.
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May 16th, 2001, 11:35 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: really big games
If you edit, you can blank out the attachment box and your broken file links will dissapear.
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May 16th, 2001, 11:39 PM
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Re: really big games
I spoke too soon. When I renamed the file .txt it changed the file type from MAP File to Text Document or some such. So the game will not recognize it. I then used win explorer help File Types adding to add the new file type MAP File with a function of save game to the list attached to application Space Empires IV. It now recognizes MAP File and this attachment is the new hack. On your own computer define the new type THEN try the download, which I will do as soon as this Posts.
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May 16th, 2001, 11:49 PM
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Re: really big games
Download of map3.map will not work, but if you have defined file type MAP File as instructed in the Last post and download map3.txt to file map3.map then it becomes file type MAP File. So that should fix the problem. I find it hard to believe that nobody has run into this problem trying to share maps before. Maybe it is just us internet ignorant types who get confused. Seems to me the *internet* software is defective here, it should not CARE what file type is used standard or not....
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May 17th, 2001, 12:01 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: really big games
For IE Users: right-click the file, select "save target..."
For Netscape Users: hold "shift" while clicking the file.
You don't need to mess with file associations to D/L stuff.
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