Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Lies My Rulebook Told Me - Page 5 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #41  
Old July 5th, 2008, 10:31 AM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: Lies My Rulebook Told Me

Hehe, I did a similar test before.
No, it's not simple.
Doh! I'm dumb.

In my last test (which made above thesis 100% sure, for me) I created a new shield - so I thought, I messed "#type" up (how the heck did I add 2 body armors to one unit?).

Damn, this so well explained the high efficience of Jotun Boulders and the very high death-rate of shield+nothing troops under fire and that lightning bolds ignore shields but blade wind does not...
Reply With Quote
  #42  
Old July 6th, 2008, 06:55 AM

BesucherXia BesucherXia is offline
Corporal
 
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
BesucherXia is on a distinguished road
Default Re: Lies My Rulebook Told Me

C'tis national spell Contact Couatl need Conj7, not Conj6 in the book (p188).

Besides, Mictlan has the same spell, but it is assigned to Conj6 just like rulebook says. This contradiction seems more likely to be a bug.
Reply With Quote
  #43  
Old July 6th, 2008, 07:10 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Lies My Rulebook Told Me

Blade Wind is a projectile attack, jotun boulders are projectile attacks, arrows are a projectile attack, anything that has an AOE is NOT a projectile attack.

If a projectile attack is parried by a shield, it is counted as a miss, and deals no damage. Secondary effects may or may not be counted, depending on the attack and/or effect. If it is not parried, damage is assessed against that unit's head or body, without the benefit of the shield (pretty sure).

Multiple projectiles in the same turn do not count toward reducing the shield parry, like multiple attacks count toward reducing the victim's defense do.

Hopefully that clarifies things!
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #44  
Old July 7th, 2008, 10:11 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Lies My Rulebook Told Me

Quote:
WraithLord said:
Quote:
PvK said:
Quote:
Ninave said:
... It is now Summer in the year 5. I can never seem to be able to see the turn number on resolution, it goes by so quickly. ...
The date can also be found from the main UI in the upper-right.
Maybe my eye sight is not what it used to be but for the heck of me I haven't been able to find the date in that corner nor in any other, corner nook or cranny of the UI, for that matter.
Mouseover the season symbol in the corner; the date appears in a popup at the bottom of the screen.

You might need to go into video prefences and turn off that annoying "info boxes fade in" setting, or whatever it's called.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #45  
Old June 10th, 2010, 12:25 PM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Lies My Rulebook Told Me

I know this is a very old thread (a very good thread mind you) but I have a correction to make

Quote:
Originally Posted by Micah View Post
The formula for missiles landing against shielded units overstates the protection that shields provide. p77
I've tested the manual formula and my tests indicate it is 100% correct and does not overstate the protection shields provide (and also that shield protection has nothing to do with parrying missiles contrary to other claims in this thread; it's all or nothing for missile parry). Keep in mind the manual formula uses total size in square, which is different from the unit's size. As in three size 2 units in the same square will each have a total size of 6 in the formula. This is in addition to a full square being more likely to have an arrow land on someone than a half-empty square.

Attached are the test files, including a map and a mod, if anyone wishes to try for themselves:
Attached Files
File Type: zip dom3archertest.zip (58.2 KB, 104 views)
Reply With Quote
  #46  
Old June 10th, 2010, 06:56 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Lies My Rulebook Told Me

Formula for a full square for attacker is DRN + 6

Formula for defender with tower shield is DRN + 16

Expected hit rate for a -10 differential is 3%, so a block of 60 xbows should score less than 2 hits, a quick test is giving me way, way above that.
Reply With Quote
  #47  
Old June 11th, 2010, 03:17 AM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: Lies My Rulebook Told Me

Well, I got the same results as you did during your "quick test" so I did some more test modding to figure out what was up.

Turns out the manual lies about two things. Firstly, unlike the manual says, the defender loses a tied parry roll. Actually I had noted this in my first battery of tests but failed to re-read the spreadsheet when I crossposted it here (it was a month ago).

Secondly, and much more importantly, a shield's -def/enc modifier is subtracted from the parry value before the parry value is put into the manual formula. So the correct defender's formula is actually:
2 + DRN + ((shield parry - shield enc) * 2) - (fatigue/20)

My previous tests had all been done using 0 -def/enc shields, which did not pick up this discrepancy.

Actually, the modding manual gives a hint that this happens when it says:
Quote:
Final parry value is always the #def value plus #enc value and the #enc value is subtracted from the full parry value to give effective #def value.
So, modding a #def 2 #enc 5 shield got me a shield with 7 stated parry, -5 def, 5 enc, and it performed identically to my 2 parry, 0 def, 0 enc shield in projectile parry tests.

Xbow or Normal made no difference to the parry rate in any scenario.




Kind of interesting here to note that this means the Bucker performs exactly as it says it should with an effective parry of 2, Shield/Hide Shield/Turtle Shell Shield has an effective parry of 3, Kite Shield an effective parry of 4, and Tower Shield/Ice Aegis an effective parry of 5.
Reply With Quote
The Following User Says Thank You to TheDemon For This Useful Post:
  #48  
Old December 13th, 2011, 01:23 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Lies My Rulebook Told Me

Minor Issue: The 'effects of dominion' (page 95 or 96) section mentions pretender stat dependency on dominion, but not prophet stat dependency.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #49  
Old December 13th, 2011, 11:40 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Lies My Rulebook Told Me

Page_293 = Dominions 4 will be released by December 2011.

This is not true, but luckily I'm calm and patient.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.