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  #11  
Old March 6th, 2007, 04:34 AM
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Default Re: FQM Beta 6 + Website

I've decided to rescale stars so they have more realistic sizes. Since green isn't realistic, I've just made them the same as yellow. What do you think?



Full size link.
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  #12  
Old March 6th, 2007, 09:25 AM

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Default Re: FQM Beta 6 + Website

Fyron , I just hope all of your fantastic visual effects are being fowarded to the Captain for the Balance Mod { as long as he approves }. As of right now that's the only version I will play of SEV - Thanks
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  #13  
Old March 6th, 2007, 09:32 AM

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Default Re: FQM Beta 6 + Website

Can the suns be made to give off small solar flares from their surface ? - making them more realistic ? How about actually showing a solar flare wipe out a planet or solar system or a star go nova a nd take out solar system ?
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  #14  
Old March 6th, 2007, 10:46 AM
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Default Re: FQM Beta 6 + Website

The animation I made for the stars features smaller subdued flares. Anything large would require excessive numbers of frames to look decent.
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  #15  
Old March 6th, 2007, 01:45 PM
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Default Re: FQM Beta 6 + Website

Fyron:
Looks good.
Any chance of adding a few huge red giant stars?

Also, I guess the red star you have in the screenshot is a red dwarf? if so, it could be a bit smaller, some of those stars are actually not much larger than the planet jupiter, (not all would be that small though):

http://www.universetoday.com/am/publ...ar.html?332005

Another nice site that compares planet and star sizes (to put things into perspective):

http://www.rense.com/general72/size.htm
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  #16  
Old March 6th, 2007, 03:04 PM
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Default Re: FQM Beta 6 + Website

Well, to be scaled properly, the blue stars should really take up the entire system. Gotta make some compromises. I can make the red stars a little smaller, but I don't want to make them too small. New scale chart is up.

I was working on red giants last night. As you can see, they are big enough to swallow a few of the inner planets. hehe

For reference, I have put up a blue star solar system.
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  #17  
Old March 6th, 2007, 07:49 PM

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Default Re: FQM Beta 6 + Website

Yeah, since stars' descriptions say they are 'large' or 'small' or whatnot, they really ought to be different sizes. A red giant or two that takes up half of its system might be cool. I like the neutron star idea, too. That would be the size of a planet, taking only one hex, and close to black, but surrounded by a faint, weird purple 'ultraviolet' glow. Any planets in a neutron star system would be 'blasted' clean by the supernova that caused the neutron star, of course. No atmosphere. The closer ones might be only asteroids.

Even better, can you improve the 'wisps' of gas/dust that are swirling around black holes? They look like sponges swirling around in a bathtub in stock. They need to be elongated in the direction of the swirling. If the SE5 graphical engine can do trailing smoke from damaged ships, it can do these wisps of gas/dust properly, too.
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  #18  
Old March 6th, 2007, 08:39 PM
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Default Re: FQM Beta 6 + Website

I've kept the 3 sizes of each star, but its all relative to type. For example, yellow stars can be 38, 40, or 42 units in diameter. Its only slightly less wide than the stock range, which had 32, 36, and 40.

Did you not see the red giant system? Is that not big enough? 4 hex radius! hehe

Neutron stars are on the drawing board.

Hmm... the black hole system does not seem to actually animate the bitmap effects it uses. It seems to just pick a frame to use, and stick with it. Using the smoke trail animations just made the puffiness worse: black hole puff. I also have no control over the distance between black hole "clouds." :-\
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  #19  
Old March 7th, 2007, 02:11 AM

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Default Re: FQM Beta 6 + Website

How about a binary star system with the two stars sharing plasma with each other !
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  #20  
Old March 7th, 2007, 04:49 AM
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Default Re: FQM Beta 6 + Website

I'd pay to see that!


Wait. No I wouldn't.

But it'd be cool.
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