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  #1  
Old December 31st, 2015, 01:24 AM

Warnevada Warnevada is offline
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Default End Game

Playing a PBEM campaign. In the current battle all objective hexes have been taken by Polish forces and as far as I can tell all German forces have been eliminated but the game keeps going on. Shouldn't it end under these circumstances. Save attached.
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File Type: zip PBEM C 5A P T22.zip (172.2 KB, 148 views)
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  #2  
Old December 31st, 2015, 03:39 AM

KAreil KAreil is offline
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Default Re: End Game

If I remember correctly, the early end of game will only trigger if these both conditions are met:

# games against AI

# generated battles (no scenarios,...)
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  #3  
Old December 31st, 2015, 02:02 PM
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Default Re: End Game

1) Is it past half-way through the game?

2) Are you absolutely sure he has not got a sneaky scout camped out nearby an objective (like within 10 hexes, maybe it's 5).

Cannot recall if there are any other special conditions for an early termination of a human v human game, it may only happen with v AI ones.
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  #4  
Old January 1st, 2016, 08:55 AM
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Default Re: End Game

Been a while since I played a human vs human campaign but I am pretty sure it does terminate early like games vs the AI. Definitely ends early if you withdraw most of your remaining forces off the map.
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Old January 1st, 2016, 12:47 PM

Warnevada Warnevada is offline
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Default Re: End Game

It's well past halfway, turn 21 of 29. No enemy near objectives, the area was swept clean.

In our previous battles there were a couple of early terminations, but they were only one or two turns early. This battle has the earliest decision. It was actually decided in turn 19, but we exchanged two more turns waiting for the game to end. It's kind of a drag by email. Normally it wouldn't matter, except it's part of a campaign and you need the termination to proceed to the next battle.

I was hoping somebody could look at the Save and see what's going on.
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  #6  
Old January 1st, 2016, 01:54 PM
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Default Re: End Game

The password for BOTH PLAYERS would be very useful............

Last edited by DRG; January 1st, 2016 at 02:35 PM..
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Old January 1st, 2016, 07:47 PM
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Default Re: End Game

Quote:
Originally Posted by Warnevada View Post
It's well past halfway, turn 21 of 29. No enemy near objectives, the area was swept clean.

In our previous battles there were a couple of early terminations, but they were only one or two turns early. This battle has the earliest decision. It was actually decided in turn 19, but we exchanged two more turns waiting for the game to end. It's kind of a drag by email. Normally it wouldn't matter, except it's part of a campaign and you need the termination to proceed to the next battle.

I was hoping somebody could look at the Save and see what's going on.
It's been awhile since playing PBEM.
But it seems you both had decided to have many turns.(quote,well it's past halfway)
Maybe some oppnents units have rallyed and are now contesting VH's.
It will end when you get 75% done and all enemy units are destroyed or in rout,retreating status.
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  #8  
Old January 2nd, 2016, 08:23 PM

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Default Re: End Game

Quote:
Originally Posted by DRG View Post
The password for BOTH PLAYERS would be very useful............
German PW - bb
Polish PW - camp1
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  #9  
Old January 3rd, 2016, 01:05 AM
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Default Re: End Game

Best I can offer........ which isn't much......... is we might be dealing with a bug but this is the first report............more likely a corrupted DAT file but IDK, Save time sending it back and forth and just have one of you do what I did to check this...enter the PW's, end the turn repeat until turn 29 and it will end , the Poles win and you can move on.

We have noted the problem and will look into it but there is one phantom German Unit......M0 that isn't on the map but the game think it still is.


I've noted some text overwriting on the victory screen that will be fixed next patch
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  #10  
Old January 3rd, 2016, 04:57 AM
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Default Re: End Game

There was one lonely viable half-dead and pinned German para unit (M2) within 10 hexes of a V-hex, at 4,50, only about 6 hexes away from a V-hex. (His commander has already routed off-map with heavy damage).

This condition was already answered above in post #3, point #2...

This is not too difficult to achieve with a shotgun V-hex pattern splattered onto such a "postage-stamp" sized map!. Almost any surviving units will more than likely be close enough so the engagement check routine at end turn sees them as threatening a V-hex and so it will blitely carry on.

If player 1 wanted to terminate the game early, he could do so by rallying this one lone survivor and moving him to the grey hexes at his base edge, so he would then retreat off-map. Or by moving him away from all V-hexes (I think 10 is the range).

If the unit had been involuntarily pinned in place for a while, then the Poles would have had to find him and deal with him. (And looking at the crowd heading that way, the Poles soon would have seen him!). After all, all he need do is sweep ~10 hexes about each V-hex to find that pesky crippled unit.

No bugs, just the game behaving as it is meant to do.
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