.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 11th, 2004, 01:21 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default 2 little modding question

I play around with my first mod for dom2 and have some questions:

1.) Is there a way to do an poison arrow without using the poison spit weapon numbers ? The reason is that i don't want to ruin the poison spit used by Bog Beast and i dont like the "magic weapon" effect. I want just modify some crossbow bolts or arrows in such a way that not only normal normal damage apply, but also poison damage.

2.) Is there a way to make archers shoot twice per round ?
I found i can make the unit holy (and play with water9 blessing) or i can give 2 bows to each unit. But what i really want is to let my archers fire twice each turn. I was unsucessfull with the new #nratt command, maybe it work only for melee weapons ? Do you know any other useful mod commands for that situation ?

(My mod try to supply a Chu-ko-nu, an chinese repeating crossbow. I will publish it as soon.)
Reply With Quote
  #2  
Old September 11th, 2004, 04:31 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: 2 little modding question

1) Unfortunatelly no. Not without 'ruining' an existing poison attack.

2) #nratt 2, should make it fire two arrows at once (but only one time per round).
__________________
http://www.illwinter.com
Reply With Quote
  #3  
Old September 24th, 2004, 02:23 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: 2 little modding question

sadly, i have still no luck with the #nratt 2 command for my crossbow mod. is it possible this command work only for melee weapons ?
here is my modified weapon, (patch 2.14):

#newweapon 602
#name "Chu-ko-nu"
#dmg 8
#att 0
#range 23
#ammo 18
#armorpiercing
#nostr
#nratt 2
#sound 13
#flyspr 403 1
#end

It still fire just one weapon instead of tow. Any suggestions ?
Reply With Quote
  #4  
Old September 24th, 2004, 02:45 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: 2 little modding question

I believe the #nratt function is broken, it does not change the number of attacks, but instead will overlap your #att value.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.