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  #31  
Old March 10th, 2010, 06:32 AM
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Default Re: List with all the events

I may have to take a look at the event source to list the event properties sometime (namely scale requirements or other special restrictions). That's one of the rare snippets I actually have seen, which also led to the fixing of a few event bugs earlier (such as the blood fountain event bug).
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  #32  
Old March 10th, 2010, 06:47 AM
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Default Re: List with all the events

Quote:
Originally Posted by Gandalf Parker View Post
With the right mages you can use the spell Charm or the spell Hell Bind Heart to get them to become your units. They come with all their equipment, and some orders which you dont normally get to assign as a units action. If you save the actions to a keystroke it can be restored to other units of yours. Seduction units of some nations can also get them to switch sides.
Nice to know!
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  #33  
Old March 10th, 2010, 02:58 PM
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Default Re: List with all the events

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Originally Posted by Gandalf Parker View Post
No access to Seduction, Charm spell, Hellbind Heart spell? Or even assassination?
What about Winged Monkeys? Are they able to lift size 4, non-mage commanders?

And is there actually a Seduction spell in the game? I don't see it listed in the manual.
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  #34  
Old March 10th, 2010, 03:14 PM

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Default Re: List with all the events

seduction isn't a spell, its an ability of some commanders. Succubi, some satyrs, some bogus units have the abilities.

Some demons have an equivalent ability, with a different name.
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  #35  
Old March 10th, 2010, 03:16 PM

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Default Re: List with all the events

Seduction is a commander action. Commanders who can (Oreliads iirc) have an icon with a naked woman.
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  #36  
Old March 10th, 2010, 03:17 PM
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Default Re: List with all the events

Sorry if that was unclear.
And winged monkeys can work I guess against the non-mages.
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  #37  
Old March 10th, 2010, 03:18 PM

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Default Re: List with all the events

However, for the record, both winged monkeys and the other spell which sends an air elemental are essentially useless.
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  #38  
Old March 10th, 2010, 03:22 PM
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Default Re: List with all the events

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Originally Posted by chrispedersen View Post
However, for the record, both winged monkeys and the other spell which sends an air elemental are essentially useless.
Why's that? Can't I use Winged Monkeys to pluck individually the non-mage heroes back to a province where my army would be waiting, and then send the army in to mop up the mages?
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  #39  
Old March 10th, 2010, 03:28 PM

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Default Re: List with all the events

Do mean Earth Attack (sends an earth elemental) or the air spell that transports units?
The first one is actually quite good imo, the latter could be a very nice niche spell if it wasn't so limited. I.e. if you set up your empire right you can often find a province from which you can carry an enemy thug into another nations territory or underwater. But it doesn't work on the things were this would be really nice (tartarians or angels).
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  #40  
Old March 18th, 2010, 08:48 AM

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Default Re: List with all the events

Quote:
Originally Posted by Gandalf Parker View Post
Here is a list with all of the events in the latest version. Ver 3.23b
Altho it might have to be updated when the new patch comes out.

Look for the events.txt here
http://www.dom3minions.com/docs/
That's a great list Gandalf, and one which I've somehow never seen before?! Since I imagined it would have been posted more than once before now if it existed.

Can I ask what the source of that list is though. Your own compilation, Illwinter/Shrapnel, from the program code, old Dom PPP/II stuff, other?

Quote:
Originally Posted by Edi View Post
I may have to take a look at the event source to list the event properties sometime (namely scale requirements or other special restrictions). That's one of the rare snippets I actually have seen, which also led to the fixing of a few event bugs earlier (such as the blood fountain event bug).
Edi, what are the realistic odds and hope of you sorting out the events list and their various properties within say the next 6 months?

Reason I ask is that before real life intervened and put a halt to all my Dom activity a few months ago I was slowly starting to put together a list of events and the scales needed to trigger them. Processing and checking hundreds of turns was pretty slow going though, and I didn't get much further than obtaining a list of events for completely neutral scales. Now that RL is allowing me some Dominions time again though, I might look into resuming this pet project of mine.

But I will keep it on (permanent) hold if it's a job that you can get done in an hour or two just by looking at the event source code. Since it will certainly take we considerably longer to get it done, and with far more errors likely, by obtaining the info via repeatedly hosting turns over and over with various scales until I've triggered all the events from Gandalf's above list. (Assuming that is the complete list of course)


Also noticed from the debug log repeated entries that read.

"random event X
checking if event X is valid"

But can't see anywhere in the log where it says if the actual event is then triggered or not. So I won't currently be able to link the events themselves with their appropriate "random event number", unless I am missing something. (as I am far from expert at deciphering the debug log). So I'm guessing that the "random event numbers" is something that can (only?) be obtained from the source code. (another reason the project would be better done by you than me )
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