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  #11  
Old May 2nd, 2010, 05:06 PM
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Default Re: Is revelation broken?

Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.

Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn. Also, for that matter, I'd be curious if it does it in a totally new test game.

For the record, I'm using UWGIM National + CBM 1.6. I took the revelation code and pasted it into my UWGIM/CBM mod.

I'm also curious -- were you [C]asting it, or [M]onthly casting it before?


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Originally Posted by Edi View Post
That spell is not in the vanilla game that I can recall. It's probably been added by some mod and I have no idea what it's even supposed to do.
Oh, Edi, it is a glorious spell added in the Mytheology mod that site-searches for holy sites. I could play without it, but I'd mourn its loss.
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  #12  
Old May 2nd, 2010, 05:51 PM
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Default Re: Is revelation broken?

Quote:
Originally Posted by Globu View Post
Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.

Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn.
First I tried the second approach here. Crash crash crash.

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Originally Posted by Globu View Post
Also, for that matter, I'd be curious if it does it in a totally new test game.
Then I tried this one. I did use the get additional starting provinces command. But that shouldn't matter.
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  #13  
Old May 2nd, 2010, 05:59 PM
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Default Re: Is revelation broken?

I'm not sure I quite understand. Additional starting provinces?
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  #14  
Old May 2nd, 2010, 06:20 PM
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Default Re: Is revelation broken?

Number of starting provinces set to two.
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  #15  
Old May 2nd, 2010, 06:28 PM
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Default Re: Is revelation broken?

Eh, that's pretty odd. Perhaps try copying the code for just that spell out of Mytheology, pasting it into your CBM .dm file, and then disabling Mytheology. I dunno. But it does work for me fine, and has for a while.

So, aside from additional starting province choices, how does it actually work in a new game when you cast it?
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