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  #1  
Old August 29th, 2011, 04:55 AM
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Potion Conquest of Elysium 3 dev log

Here is the development log for Illwinter's upcoming game:

http://jaffa.illwinter.com/coe3/coe3progress.html

It is not very verbose, but with some luck you might find something interesting there. I probably should add some more screenshots and features to the CoE3 page, but that will have to be next time.
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  #2  
Old August 29th, 2011, 06:29 AM
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Default Re: Conquest of Elysium 3 dev log

Thanks.

It doesn't need to be very verbose. That's plenty good for following progress of the development in a general sort of way and should give some idea of the situation for those who are familiar with CoE2.
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Old August 29th, 2011, 09:35 AM
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Default Re: Conquest of Elysium 3 dev log

What? a programmer be verbose? Ive never known it to happen
Not sure if posting a dev page is a good idea but we will see
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Old August 30th, 2011, 04:26 AM
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Default Re: Conquest of Elysium 3 dev log

It's very cool. Thank you.

Doppelganger sounds real nice

"* You do not conquer allied squares if they have troops in them"
What, would alliances be supported?

"* F2 for player overview" - overview is always a good idea

When would pre-order start?
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Old August 30th, 2011, 06:44 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by WraithLord View Post
"* You do not conquer allied squares if they have troops in them"

What, would alliances be supported?
They are, indeed...
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Old August 30th, 2011, 07:54 AM
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Default Re: Conquest of Elysium 3 dev log

OMG. One can only dream that one day dom-IV would have that...

Hey, one can only dream that one day dom-IV would be made by IW.

Here's to IW crafting many many game in the future
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Old August 30th, 2011, 10:24 AM
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Default Re: Conquest of Elysium 3 dev log

Alliances are supported by creating "teams" at the start of the game.
Your armies do not attack each other. You can share a location. Your army can hide in one of his castles (but not recruit there). You can participate together in an attack. And you can team with the AI.

On the other hand:
You cannot create a team in mid-game, and you cannot dissolve a team. No backstabbing other than maybe taking some of his resources if he didnt leave at least one unit there.

I guess you COULD do outside-the-game agreements for Dom3 style NAPs, alliances, and backstabs. But they also will have Dom3 style of non-sharing a location without your units attacking each other
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Old August 30th, 2011, 10:48 AM
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Default Re: Conquest of Elysium 3 dev log

The other limitations are a maximum of 8 players per map and a maximum of 6 teams. Eight players even on an enormous maps gets cramped fast.

AIs can also be teamed with each other.
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Old October 30th, 2011, 12:40 PM
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Default Re: Conquest of Elysium 3 dev log

There has been a ton of work done on CoE3 since this thread was last bumped.

New features, new graphics, balance fixes and we're also going to get a map editor with the game. A scriptable map editor at that, meaning that e.g. events can be scripted to happen in various ways under various conditions.
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Old November 2nd, 2011, 08:16 AM

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Default Re: Conquest of Elysium 3 dev log

This is sound very good, I am really looking forward to it. The team aspect in particular would be a lot of fun, I think.
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