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Old October 30th, 2007, 11:31 AM
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Default SE:V v1.59 History

The latest from the beta...

Version 1.59:
1. Fixed - Sometimes the Planets List window would crash when opening it.
2. Fixed - Some memory leaks.
3. Fixed - You could add multiple space yards to a construction queue.
4. Changed - Increased Resupply Depot supply and ordnance generation.
5. Changed - Increased Resupply Depot supply and ordnance remote distribution.
6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old.
7. Fixed - AI was not purchasing units that cost more than the construction queue rate.
8. Fixed - AI was not purchasing enough weapon platforms.
9. Fixed - Sometimes units that took part in ground combat would be off the map.
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Old October 30th, 2007, 10:41 PM

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Default Re: SE:V v1.59 History

Uh, #3 makes very little sense..
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Old October 30th, 2007, 11:30 PM
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Default Re: SE:V v1.59 History

There is a bug that lets you add multiple SYs to a queue and get them built. Its fixed in 1.59.
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Old October 31st, 2007, 02:37 AM

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Default Re: SE:V v1.59 History

Right, but didn't the last patch remove the "one per planet" hard code restrictions on shipyards?
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Old October 31st, 2007, 02:41 AM
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Default Re: SE:V v1.59 History

Hopefully, the number of shipyards that can be queued is linked to the number of shipyards that can be built.
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Old October 31st, 2007, 07:27 AM
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Default Re: SE:V v1.59 History

The hard coded limit was removed, but it wasn't intended to allow more than one to be built in stock.
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Old October 31st, 2007, 10:56 AM
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Default Re: SE:V v1.59 History

Quote:
Phoenix-D said:
Right, but didn't the last patch remove the "one per planet" hard code restrictions on shipyards?
Yes, and the new softcode facility count functions were added to keep the SY at one per planet. There is just a bug with adding multiple items to a queue as a single entry not checking those functions..
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