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Old April 6th, 2004, 04:58 PM
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Default Re: EditPad Pro

Quote:
Originally posted by ace joh:
Been a while, decided to get back at modding and already have some more problems (I can feel this project's gonna be long and painful )
Anyway :
*Is there a good way to prevent ammo from stacking (they are the same class, but have different effects, eg. AP, HE, HEAT, sabot, ...), or alternatively make a weapon able to use multiple ammo classes?
Right now, if I would have sabot ammo, and pick up AP, the AP would become sabot.
I *think* ammo won't stack if it has different special effects, like added fire damage, magic damage etc.. So you could perhaps assign some bogus special abilities to the ammo that you do not want to stack. You should be able to fire the different Versions with the same weapon.

Quote:
Originally posted by ace joh:

*can the ammo class itself change the maximum range? I tried this, but so far only the range of the 'bow' was used.

those are the ones that spring to mind right now. Thanks.
I don't know, haven't tried to mod that part yet.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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