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  #71  
Old July 31st, 2007, 05:09 AM

hako hako is offline
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Default Re: Fourmageddon

I staled my last turn by accident but I can see Ermor withdrew his forces - deadly dragon Good job Folket, I have no idea how did you resist Power of Ermor and still hit him back, I thought you were finished - but well done.
I was wondering about a game on a larger map, maybe 8 players 4 vs 4 or sth... could have been interesting.
Thanks for the game.
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  #72  
Old July 31st, 2007, 05:21 AM
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Meglobob Meglobob is offline
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Default Re: Fourmageddon

Heh Hako, that horror you conjured up, was the reason I withdrew, it would have killed everything I had.

I would have just been playing a fighting withdrawl on 2 fronts until you finished me off.
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  #73  
Old July 31st, 2007, 07:57 AM

Folket Folket is offline
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Default Re: Fourmageddon

It kind of bugs me that I did not get to see the battle in which my wyrm died. With earth power and fire shield I thought he would have good chances. I guess his chest wound got the best of him.

hako, Caelum mages are pretty powerful in battle. Even more so when using storm power. They also work very well unscripted. I scripted them to air shield, storm power, cast spells.
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  #74  
Old July 31st, 2007, 08:19 AM
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Default Re: Fourmageddon

Quote:
Folket said:
It kind of bugs me that I did not get to see the battle in which my wyrm died. With earth power and fire shield I thought he would have good chances. I guess his chest wound got the best of him.
I saw the battle and you got it spot on Folket, the +5 enc meant he quickly went over 100 fatigue, the casting of the spells just made it worse.

I was so sure I had you at that point but alias not. Caelum of all ages is a good nation to play.

Those hurricanes/rain of toads on my capital did me in as well. I think unrest was 200+.
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