.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2011, 12:10 AM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Traitor in our midst. (strange combat behavior)

Sooooo I have been away from Dominion and the forums a loooong time. Maybe four years, not sure. Anyway, I was playing a nice vanilla solo game with EA Abysia. There was a particular battle that went very strangely. I had a big group of mages in the back launching fireballs and such. We had won easily, and almost all the enemy troops had left the field when one mage decided to turn on his buddies for no apparent reason (no spells cast like charm) and hit one with a pillar of fire. Of course they were all protected by that exploding Resurrection spell and triggered a big chain reaction.

In frustration I deleted the save, I wish I hadn't now. Does anyone have an explanation for this behavior? The only think I could think was that the mage was trying to hit the other side of the battle field and missed so critically that he landed the pillar of fire just a few spaces away, a rare occurance but a non zero chance right? I watched the battle several times, and there were no enemy targets on that side of the battle field.

I later rationalized it that the wizard had been well paid to betray the Abysian race, and he timed his attack perfectly when everyone had the most fatigue. But by that time I had told myself that I had deleted the game.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #2  
Old July 19th, 2011, 02:37 AM

BlanketThief BlanketThief is offline
Corporal
 
Join Date: Nov 2009
Posts: 63
Thanks: 2
Thanked 7 Times in 5 Posts
BlanketThief is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

I could see that somehow occurring if he was blinded somehow, but the normal precision rules wouldn't allow him to miss that badly if I recall.
Reply With Quote
  #3  
Old July 19th, 2011, 02:37 PM

Tecnócrata Tecnócrata is offline
Private
 
Join Date: Aug 2008
Posts: 39
Thanks: 2
Thanked 3 Times in 3 Posts
Tecnócrata is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

No Charm, but could it be a Rage spell? Makes it attack anybody nearby. In a recent game, my full-equipped Black Lord decimated his own army because of that.
Reply With Quote
  #4  
Old July 19th, 2011, 04:01 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

I didn't notice any blindness or any spells like rage either. Wish I hadn't deleted it.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #5  
Old July 19th, 2011, 04:31 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

I didn't think rage would make you cast on nearby targets, just attack.
Reply With Quote
  #6  
Old July 19th, 2011, 05:26 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

Suicidal Depression?
Reply With Quote
  #7  
Old July 20th, 2011, 06:32 AM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

Aren't Abysians fire immune? Why would Phoenix Pyre set off a chain reaction?
Reply With Quote
  #8  
Old July 20th, 2011, 06:58 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

Because half of the pyre damage is normal damage. (or AN) but it is not resistable.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #9  
Old July 20th, 2011, 08:41 AM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

25 ap fire + 25 ap physical I believe
Reply With Quote
  #10  
Old July 20th, 2011, 02:20 PM

BlanketThief BlanketThief is offline
Corporal
 
Join Date: Nov 2009
Posts: 63
Thanks: 2
Thanked 7 Times in 5 Posts
BlanketThief is on a distinguished road
Default Re: Traitor in our midst. (strange combat behavior)

Way less then that if I recall. It's non-magical given how being ethereal prevents the damage from it, and I'd say around 15 AP damage but I didn't bother to test for that specifically. Here's another thread on the matter.
http://forum.shrapnelgames.com/showthread.php?t=31197
Reply With Quote
Reply

Bookmarks

Tags
bug, combat, strange, traitor, wtf

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.