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  #11  
Old September 19th, 2007, 11:02 AM

llamabeast llamabeast is offline
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Default Re: New Mod--Lycans!! Help needed

Not bad at all, why do you say that? Everyone's just offering you tidbits of advice and offers of help as far as I can see - except for Juzza, and he's all cat crazy!
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  #12  
Old September 19th, 2007, 11:03 AM
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Default Re: New Mod--Lycans!! Help needed

I had a look at it yesterday and it seems real nice to me.
I am a big fan of werewolves, as opposed to vampires (RPG).
If you want people to play your mod, I think you'll have to get rid of those dark auras...
By the way,Juzza, I downloaded and had a look to most of mods, and I find this one quite unique. Were did you found those 5 WW mods ?
PS: I'll have a look at spelling, and PM you if I find something.(my english is NOT perfect either)
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  #13  
Old September 19th, 2007, 11:12 AM

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Default Re: New Mod--Lycans!! Help needed

What 5 ww mods?

There was one called Lunacratera.

One with Wendigos or Wittigos or whatever they are.
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  #14  
Old September 19th, 2007, 02:01 PM

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Default Re: New Mod--Lycans!! Help needed

well black aura is gone now!!
people can play it !!!haha

and i got a 3 year long game now,that help me balance some thing so morale go down,defense got lower as well, gcost raised a little bit, corrected a spell that had the wrong fatigue number, and thought about a really cool strategy...

reg mages and communion is to overpower?
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  #15  
Old September 19th, 2007, 06:02 PM
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Default Re: New Mod--Lycans!! Help needed

Well, okay, I over-exaggerated but there have been at least 1 or two other ones, so Yerevans! make this one stand out!!
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  #16  
Old September 20th, 2007, 01:54 AM

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Default Re: New Mod--Lycans!! 0.2 Beta


This was totally necessary. Thanks to mytheology for the head. (Solomoriah.tga)

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  #17  
Old September 20th, 2007, 02:49 AM
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Default Re: New Mod--Lycans!! 0.2 Beta

You should double check all your attack sprites, the Heart rippers have a black aura. If you make the Alpha Heart Ripper a Prophet you can raise dead with it, cause it's a demon, if you've got a problem with that. You should just take away the demon tag and say like, the Alphas are so much smarter than the the rest of the heart rippers that they've managed to loose some of their demonic traits. However! I don't know if you have a problem with hem raising the dead or not.
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  #18  
Old September 21st, 2007, 11:21 AM

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Default Re: New Mod--Lycans!! 0.2 Beta

Hum... i didn't want to remove the demon tag cause its suppose to be a weakness to him, i don't know if i should remove it or no, it not really thematic to have him raising dead, at first i thought to give the nation dead magic as dog are always playing with bones, but then i thought it could get them too powerful, and the always end up destroying any bones you give them hehehe, not quite sure about now, opinions needed on that one...

oh and Valandil, i didn't get your ,message right, what about that raksharse, your making a mod with them???

and also i'd like to thanks Humakty for helping me out making the texts corrections that will be on the next version- sorrry about the attack sprites i guess i forget a few ones-(and also i didn't make some shades as well)

It will be out as soon i make some units, especially the Cerberus which i haven't found on the game db, and i think its a great absence when it comes to mythological creatures....anyone willing to do a sprite on that one??? hehe cause its getting to be a hard mission, to make a giant three-headed dog from hell( i know that actually it guards the entrance to the world of the dead).
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  #19  
Old September 22nd, 2007, 07:45 PM

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Default Re: New Mod--Lycans!! 0.2 Beta

Umm, Juzza was talking about cats being superior to dogs, therfore, I assumed werecats were superior to werewolves. Hence the werecat image.
Nothing serious.
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  #20  
Old September 25th, 2007, 08:36 AM
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Default Re: New Mod--Lycans!! 0.2 Beta

I tested them on a medium map (200+ provs), against correct factions ( had man and arcos has neighbours).
I did not play uberbless (nothing above 6), but had strong scales.
I used vargulfs as main shock force, with some varied support. I did not used LG elite, because I went in an early double war, and couldn't pay for their unrest.
It appears to me that this faction is a bit too complete.Having a varied and powerful army plus varied and powerful mages is maybe a bit too much (they have a big access to four paths (B/F/S/N).
You could strip off the flying ones, so as to reduce the strategical diversity of this faction, and replace them by a powerful assassin (black fury : a frenetic female werewolf assassin, with fear or awe(think awe would work great)(comes from a RPG, so much for your historically acurate search, but I couldn't find something original in folklore), which would be great combined to their spies.
I love those fur people, and I'm looking forward to the next version.
PS : I don't know how to draw(stick man is my upper limit), but I could do anyhting else about the black fury, contact me if the idea pleases you.
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