.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 3rd, 2005, 04:56 PM
Sewter's Avatar

Sewter Sewter is offline
Corporal
 
Join Date: Jun 2005
Location: Atlanta, Ga. USA
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Sewter is on a distinguished road
Default Concept: Targeting Unit Size

How possible would it be to target units by their unit size? I realize that this is not a feature of the game. Still, it would be most beneficial for defensive/ambush battles. An example would be targeting your MBT at units with size at 5, that way it does not waste ammo on 'soft' targets/APC (sized under 5), and targets heavier armored units. This feature would allow for challenging scenarios! Thanks for continuing Steel Panthers!
Reply With Quote
  #2  
Old July 3rd, 2005, 05:47 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Concept: Targeting Unit Size

Hi,

A priority target is every target that may be considered as a threat. IMO it may be best to select targets by the type (rather than the size).

Anyway this would require a lot of programming...

cheers,
Pyros
Reply With Quote
  #3  
Old July 4th, 2005, 04:36 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Concept: Targeting Unit Size

Relating size to armor or threat seems strange...

What about "soft" apcs like the LVTP-5 and -7, which are much larger and higher on their treads than many tanks?

Like Pyros said, it is much easier anmore sensible to discriminate directly between unit types. Once you know it is a MBT you engage it like an MBT. THe game already deals with that, by selecting ammo type according to target armor (or unit size, I don't know the rule for sure).

Anyway, size is used for detection. The biger your unit's "size" value, the more likely it is to be detected at closer ranges. That is why snipers have size=0, ATGM teams have higher values due to launch flash and dust cloud and so on, tanks and APCs have pretty much equal values, except for some low-profile recon vehicles. Boat have the highest.

AFAIK it also is used for hit probability, particularly when firing aimlessly at an hex (atrillery, cluster bombs...).

Things like dust raising, emgine smoke, overall visual stealth and I guess noise (?) are also integrated in the "size" rating.
Reply With Quote
  #4  
Old July 4th, 2005, 05:42 PM
Sewter's Avatar

Sewter Sewter is offline
Corporal
 
Join Date: Jun 2005
Location: Atlanta, Ga. USA
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Sewter is on a distinguished road
Default Re: Concept: Targeting Unit Size

Thanks for the replies. I never knew quite how size worked! I knew that larger sized units appeared faster and were easier to target, but the above explained it so much better. Wicked!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.