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  #21  
Old December 17th, 2009, 09:38 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

Good to see the 4.0 patch is out.

Better wait to install,if have ongoing battles or pbems.
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  #22  
Old December 18th, 2009, 03:26 AM
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Default Re: winSPWW2v4.0 upgrade Now Available

Is a list of the OOB changes available?
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  #23  
Old December 18th, 2009, 04:07 AM
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Default Re: winSPWW2v4.0 upgrade Now Available

Thanks guys great present, had a quick look at AP Calc there is more going on under the bonnet than you think. Things you would expect to give a wide spread like flamethrowers do, shouldn't have expected anything less really
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  #24  
Old December 18th, 2009, 08:03 AM
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Quote:
Originally Posted by JohnHale View Post
Is a list of the OOB changes available?

No. We rarely keep detailed lists of OOB change lists as stopping to make notes on each change eats into the time we have available and we already have enough to juggle. Turning what should be 5 minutes work into 10 has never appealed to me. I know other games do that and it makes for suitably impressive lists but this patch contains 52 revised scenarios because of the OOB changes so that should be a good indicator of the changes made

The rough notes on work done to SPWW2 would print out to 36 pages. The changes made to the weapons were generally made to ensure all of weapon X had the same stats as all the others just like it and there were well over 200 items that needed looking into, nothing earth shattering, things like a MG may have had a different accuracy in one OOB than it did in 5 others and that needed to be looked at but I really have no interest in stopping what I'm doing to write down something like " India, weapon 2, accuracy changed from zero to 1" for every change or make notes on the three slightly different sets of data we had for mills bombs in the eight OOB's that use mills bombs. If I stopped and made user friendly notes like that every time I changed something there is no way this patch would have been released when it was and my interest in releasing them would be near zero because there are only a very tiny handful of people who would ever read such a list or remember half of what they read afterwards and I personally have absolutly no need for a list like that.

For the record the SPWW2 v4 OOB's contains

12,143 units
4,626 weapons
6,769 formations

and at least ( very conservative estimate ) 300 combined weapon, unit and OOB changes were made to them( this does not include the over 4,000 unit end dates that were trimmed back to 12/46 )

I will give a quick example though. Quite a number of guns used the US 105mm M2 photo. I tracked down ( hopefully ) all that were wrong and changed them to the correct photos and in the process discovered quite a lot about pre war Polish artillery. As a result the artillery units available now to the Poles in 1939 and before are much more complete than they had been.


Don

Last edited by DRG; December 18th, 2009 at 03:33 PM..
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  #25  
Old December 18th, 2009, 12:38 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

Thanks again Don and Andy!
This is going to be a long weekend!....
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  #26  
Old December 18th, 2009, 02:27 PM

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Default Re: winSPWW2v4.0 upgrade Now Available

Thanks about great patch Don/Andy! And Merry Christmas too!

Now I don't want any else gifts after getting new patch...
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  #27  
Old December 19th, 2009, 12:45 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

Great news! Thanks a lot to Camo guys for the continued community support, you rule
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  #28  
Old December 19th, 2009, 05:27 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

I just used the new Hex Grid on/off Hot Key for the first time.

Hot Key: . (dot)

This is one new feature that wasn't mentioned in the release info, but I was really looking forward to. Very useful.

Thank You
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  #29  
Old December 19th, 2009, 07:52 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

Eh? - that has been there since the DOS versions...

Nothing 'new' about it whatsoever

Andy
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  #30  
Old December 19th, 2009, 08:56 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

I know we have always been able to turn the hex grid off/on in preferences. But I was talking about the Hot Key where we can just hit one key to turn it off/on.

Wasn't that put in MBT 4.5 for the first time last year; and this is the first time I've been able to use it in WW2.

Cross
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