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  #11  
Old September 21st, 2016, 04:20 AM

KAreil KAreil is offline
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Default Re: Function to pause enemy turn replay

Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.
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  #12  
Old September 21st, 2016, 10:45 AM
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RightDeve RightDeve is offline
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Default Re: Function to pause enemy turn replay

Quote:
Originally Posted by KAreil View Post
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.
Actually just for this very purpose I use a lightweight free program called "Screenshot Captor" that lets you press Printscreen multiple times and it will automatically store/save those multiple screenshots without you needing to go away from the game.

When I need to review that turn for writing AAR I just need to look at the pictures, and immediately I can remember all the details about that turn.
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  #13  
Old September 21st, 2016, 12:35 PM
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Cross Cross is offline
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Default Re: Function to pause enemy turn replay

Quote:
Originally Posted by RightDeve View Post
Quote:
Originally Posted by KAreil View Post
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.
Actually just for this very purpose I use a lightweight free program called "Screenshot Captor" that lets you press Printscreen multiple times and it will automatically store/save those multiple screenshots without you needing to go away from the game.

When I need to review that turn for writing AAR I just need to look at the pictures, and immediately I can remember all the details about that turn.
I do something similar on occasion.
I use IRFANVIEW (graphics viewer) for the multiple saved screenshots, it's free, and it's also one of the few graphics utilities that can view LBM (SPWW2 picture) files.


Cross
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  #14  
Old September 21st, 2016, 02:52 PM
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DRG DRG is offline
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Default Re: Function to pause enemy turn replay

Quote:
Originally Posted by KAreil View Post
Just giving this a small bump for consideration in the next patch.

Another use for such a pause-function is for writing AARs. It would really be useful to just pause and take some notes instead of having to watch the replay several times.


It's back on the list to investigate
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  #15  
Old September 22nd, 2016, 10:25 PM
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Imp Imp is offline
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Default Re: Function to pause enemy turn replay

Not in front of my computer but does minimising the window not pause it till the window is restored?
Minimise to taskbar & reopen as a simple fix.
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  #16  
Old September 23rd, 2016, 10:27 AM
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DRG DRG is offline
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Default Re: Function to pause enemy turn replay

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Originally Posted by Imp View Post
Not in front of my computer but does minimising the window not pause it till the window is restored?
Minimise to taskbar & reopen as a simple fix.

I had ( really ....) hoped it would--- but no it does not
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  #17  
Old September 25th, 2016, 11:17 PM
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Warwick Warwick is offline
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Default Re: Function to pause enemy turn replay

I have tried pushing the "p" key. This brings up the preferences screen which acts as a defacto pause button. this seems to have no ill effects apart from some scrambled text on right hand top of screen. To resume play press the exit button on the pref. screen. Works in both games.

Regards, Warwick.
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