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  #11  
Old December 9th, 2008, 12:14 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: recruit THEIR nationals

It will on the next patch
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  #12  
Old December 10th, 2008, 05:00 AM
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Default Re: recruit THEIR nationals

http://ulm.illwinter.com/dom3/dom3progress.html
7th december
* Modding command #com didn't work properly, fixed.

Edit: oops, didn't notice the second page...
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  #13  
Old December 17th, 2008, 08:23 AM
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Default Re: recruit THEIR nationals

Probably maps could be modified to make poptype appropriate for each nation. Of course, this won't give the conqueror most national troops - but at least it'll allow to avoid silliness of getting to recruit, say, ichtyids after conquering Abysia's capital.
The downside is that this require to modify each map instead of just enabling 1 mod & I don't know whether this process can be automated...
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  #14  
Old December 17th, 2008, 11:00 AM
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Default Re: recruit THEIR nationals

Nope. Its impossible. Which is always just technicians talk for "it really IS possible but its more trouble than its worth".

There is already code written to make sure that only good starting positions are open on a map as start points (such as making sure that land has at least 5 land connections and water has at least 5 water connections). And there is code to recognize terrains so that start positions would appropriately be water, forest, plains, mountain, swamp, cave, etc. And it could be possible to write code that makes sure that all of the starting positions are at least X moves from all other start positions. So a program could feasably automatigicaly give all nations a fairly decent set starting location and then reset the poptype to match.
But most likely the answer is that its impossible because Im sure not going to do it.
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  #15  
Old December 20th, 2008, 02:04 PM
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Default Re: recruit THEIR nationals

Maybe should be placed into a wishlist then.
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