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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old October 3rd, 2008, 02:29 PM

Aezeal Aezeal is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

I think your argument that the gc should be cheap since they should be easy to levy (thematic reason) is really not an argument that has any place in a balance discussion

Not that it will be that much of a difference but still.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #12  
Old October 3rd, 2008, 03:28 PM

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Default Re: Turanic Tribes- Children of the She-Wolf Status

It's fine if it's one of the themes of the race and is therefore factored in when you are considering overall race strength. Like TCs crazy cheap cavalry.
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  #13  
Old October 3rd, 2008, 05:15 PM

Aezeal Aezeal is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

hmmm you are right but it's not how I'd start to balance the mod myself..
I mean it's not like he's likely to put in weaknesses to offset this advantage.. (most modders seem to overpower their own and thus favorite nations a bit, Ulm hardly ever is the balancing standard usually new nations can take on the strongest nations in their age 1-1 )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #14  
Old October 4th, 2008, 07:35 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

I'm making a few cavalry units similar to TC but yes, they will be more expensive. However I am thinking of a one shot cavalry unit that will leave after one battle for real cheap. Do you think it would be ok? I am thinking of editing a light cavalry (25 gold, 4 resource unit with javelins), adding a net(for capturing prisoners etc), a spear and making it one shot with pillage bonus.

Right now I have a trial account in world of warcraft though, I am enjoying it. It has been a while since I played a easy and less complicated game.
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  #15  
Old October 4th, 2008, 04:00 PM

Aezeal Aezeal is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

ow noes, we uv lost one
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #16  
Old October 5th, 2008, 06:26 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

It...was....sweet...must....not....subscribe!

I didn't do anything but play WoW the whole Eid Al Fitr holiday.

Will mod the units between courses from now on. School started.
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  #17  
Old July 27th, 2009, 06:03 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

Back. Finally could quit WoW.
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  #18  
Old July 27th, 2009, 06:18 PM
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Burnsaber Burnsaber is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

Congratulations. Welcome back. Took a while it seems. :P
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  #19  
Old August 1st, 2009, 05:01 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

Took my time... I'll start looking for stuff to draw etc...

WoW is raw crap, and I can't believe i did it for so long.
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  #20  
Old June 16th, 2014, 10:30 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

I wonder if anyone will read this.

I'm in a different country with a job but I saw Dom4 come out. I am thinking of modding a nation in Dom4!

Same routine?
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