.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Salvo! - Save $5.00
World Supremacy - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 28th, 2016, 12:21 PM

dimovski dimovski is offline
Private
 
Join Date: May 2014
Posts: 17
Thanks: 11
Thanked 2 Times in 2 Posts
dimovski is on a distinguished road
Default Feasibility of such a map?

Hello everybody,

I'd like to create a map of the Rochefort-Hargimont-Nassogne-Grupont area for my Long Campaign with the Germans, for the May 1940 Ardennes battle the game is giving me. (Fictional (nearly plausible!) Panzer-Grenadier-Bataillon z.b.V. spearheads 15th Panzerkorps' advance through the Ardennes over Marche towards Dinant, meets first significant resistance in designated area)

To make an accurate map, I'd need to emulate the significant height difference of the terrain (190+ meters => 315+ height units), but I can only get up to 150 "units" high hills - thus the maximum height difference would be only about 90 meters. Is there a way to add higher hills? Can I brute-force them into the CMT files somehow?

Whilst I'm at it, is there a possibility to hex-edit the maximum map size to something larger?
Reply With Quote
  #2  
Old December 28th, 2016, 08:07 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 8,721
Thanks: 1,343
Thanked 1,991 Times in 1,047 Posts
DRG is on a distinguished road
Default Re: Feasibility of such a map?

15 is the limit ( it's actually 16 as ground level is zero ) and that's as hard-coded a limit as you can get. NOT something that can be hex-edited. EVERY level of terrain has to be defined in code.

You can always find ways to work within the limit......the game can only approximate reality
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #3  
Old January 13th, 2017, 02:15 PM

dimovski dimovski is offline
Private
 
Join Date: May 2014
Posts: 17
Thanks: 11
Thanked 2 Times in 2 Posts
dimovski is on a distinguished road
Default Re: Feasibility of such a map?

Hi!

Thanks for the detailed answer! I was, however, asking if the map size could be hex-edited - not with a generated map, obviously, but rather by hex-editing the max value of map length or width in the preferences.
Reply With Quote
  #4  
Old January 13th, 2017, 02:30 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 8,721
Thanks: 1,343
Thanked 1,991 Times in 1,047 Posts
DRG is on a distinguished road
Default Re: Feasibility of such a map?

Quote:
Originally Posted by dimovski View Post
Hi!

Thanks for the detailed answer! I was, however, asking if the map size could be hex-edited - not with a generated map, obviously, but rather by hex-editing the max value of map length or width in the preferences.
The short answer is no ------maps wider bigger than what we have now screws up off map arty calculations so 200x160 is all you get
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.