.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old November 16th, 2016, 11:00 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Preventing AI Suicide?

It's been discussed before in the pass but we might bounce it around again
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #12  
Old November 16th, 2016, 11:15 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: Preventing AI Suicide?

Quote:
Originally Posted by IronDuke99 View Post
...(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints.

Not sure, but this may get what you're after.

=====
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
  #13  
Old November 16th, 2016, 11:28 AM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
jp10 is on a distinguished road
Default Re: Preventing AI Suicide?

Not suggesting this be done or can, just speculation, but in recent patch details it was mentioned that APC code was tweaked so they would tend to retire behind dropped off Infantry to support them.
What if tanks in an Infantry support role were classed as APC and organic to the Infantry formation (like most APC equipped formations) would they follow behind and support better? Would it require more unit types or could an editor or preference option switch armor from Infantry Support code to Armor Advance?
Reply With Quote
The Following User Says Thank You to jp10 For This Useful Post:
  #14  
Old November 16th, 2016, 11:44 AM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: Preventing AI Suicide?

I think the way the AI handles an infantry + armour attack is the least realistic thing in the game.

If the Brits are the AI side in WWII an infantry + armour attack can more or less work, if you place the tanks a bit behind the infantry to start with, and they are very slow Infantry Tanks like the Matilda or Churchill.

The ideal solution would be something like a 'assault speed' for the AI, that set all vehicles on the AI side to a certain speed at random: perhaps slow = 8, medium = 12 and fast = actual maximum speed?

Failing that maybe half maximum speed for any AI vehicle that can move faster than 8 and full speed for those with a maximum of 8 or less?

The main thing, to me, would be to keep AI leg infantry + armour (mainly in WWII) or APC/IFV + tank speeds (mainly MBT) to something reasonably close to each other?

Not sure what is possible in terms of code and/or amount of work required?

Last edited by IronDuke99; November 16th, 2016 at 12:09 PM..
Reply With Quote
  #15  
Old November 16th, 2016, 11:47 AM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by IronDuke99 View Post
...(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints.

Not sure, but this may get what you're after.

=====

Yep, true, I know you can do that but it is a lot of f...g about in a large scenario.

I will, sometimes, in a small scenario, -and I tend to use scenario editor more than I use anything else in this game- change all the AI vehicles speeds, but, as I said that is a great deal of messing around for one battle in anything larger than a infantry battalion sized action.

Last edited by IronDuke99; November 16th, 2016 at 12:07 PM..
Reply With Quote
  #16  
Old November 16th, 2016, 01:22 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,036
Thanks: 337
Thanked 432 Times in 311 Posts
scorpio_rocks is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by IronDuke99 View Post
...(in fact I actually think it would probably be better if all AI vehilcles were restricted to half speed or less).
You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints.

Not sure, but this may get what you're after.

=====
Yes in a scenario but it is impractical in a generated campaign
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #17  
Old November 17th, 2016, 03:51 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Preventing AI Suicide?

This is hard thing to code as I think the AI looks at units individualy rather than the tactical picture.
I agree has a tendency to rush head long to destruction but sometimes it does otherwise.
Slows to what I call combat speed or becomes stationary or a combination of the two.
Nearing victory hexes seems to modify behaviour in my opinion causing slowing/unloading.
If possible perhaps something like a check to see if any freindly units within XX range have been fired on or wrecked.

Other possible option would be the ability to "crosstag" formations.
Assign tank formation to infantry formation & it trys to shadow & support with the usual randomness thrown in.
Serious work if possible I would think as picklists would need to factor in the ability at purchase for the AI to decide which if any formations its going to mate.

Trouble is again so many variables you cant just set vehicles to move slow sometimes you want the speed otherwise it would not be a factor in vehicle design.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #18  
Old November 17th, 2016, 06:24 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: Preventing AI Suicide?

This subject is way beyond setting reaction turn values. If you want CS tanks to support infantry in the game or IFV's there's a lot of effort involved. There are a number of threads on this subject, here is one to get started: http://forum.shrapnelgames.com/showp...38&postcount=1.

=====
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
  #19  
Old November 17th, 2016, 12:04 PM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by Imp View Post
Trouble is again so many variables you cant just set vehicles to move slow sometimes you want the speed otherwise it would not be a factor in vehicle design.
Agreed, but the trouble is the AI cannot use it with any common sense, so, IMHO, it would be better if AI vehicles all just moved more slowly. Another thing that might help a little would be to make AI tanks, etc start well behind any leg infantry. Again I have no idea if this is possible in terms of code, or work required...
Reply With Quote
  #20  
Old November 18th, 2016, 01:16 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 792 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Preventing AI Suicide?

Maybe something as "simple" as a slider that effects vehicle speeds like the range slider effects weapon firing ranges?
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.