First: Thanks for all those quick replies!!!!!
Quote:
PvK said:
I'm not familiar with a bug where the estimated chance to hit in tactical combat is actually wrong.
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but strange, no?
I forgot to mention that I use TDM modpack. May that screw things up?
* Ship and Fleet training
not enough, I humby admit
* Cultural Space Combat modifiers
well
* Racial Aptititude Offence and Defence modifiers
at least my attack shows a "+"
* Vehicle size modifiers
sure
* Per-weapon to-hit modifiers (not always shown)
Ah yes, that's a good one!
I've been looking for a list/spreadsheet. But found none. Any clue?
* Talisman device
I hate it (when my enemy has it)
* Scattering Armor
I have it and use it
* Stealth Armor
I have it and use it
* ECM
I have it and use it
* Combat Sensors
I have it and use it
* Temporal Event Predictor facilities
I think my race doesn't have access to that tech
* Neural Network devices
hmmm but they are only useful for unexperienced ships IF there is at least one experienced ship in the same fleet.
yes or no?