.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2015, 12:52 PM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 174
Thanks: 39
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Dismounting

Can you dismount Cavalry and M/c troops?
Reply With Quote
  #2  
Old June 25th, 2015, 01:37 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Dismounting

If you mean the basic unit classes, then no - the riders cannot abandon their mounts.

However, a number of OOBs split cavalry and motorcycle formations into two components: actual cavalry/motorcycle units, which act as transports, and separate infantry units that can be transported by the cavalry/motorcycle units as passengers.

For example the German OOB has two types of motorcycle formations: ones with dismountable component (formations 036, 037, 038) and ones with pure motorcycle component (formations 100, 101).
Reply With Quote
The Following 2 Users Say Thank You to Griefbringer For This Useful Post:
  #3  
Old June 25th, 2015, 01:46 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Dismounting

Similarly in the German OOB you can also find cavalry units with pure cavalry component, and cavalry units with separate infantry and cavalry transport components.

Sometimes you can even find the two types combined into a single formation, such as is the case with the basic Kavallerie Zug (formation 292). This consists of three cavalry units (always fighting mounted), three small LMG teams (infantry) and a cavalry transport team that can move the LMG teams around the battlefield.
Reply With Quote
The Following User Says Thank You to Griefbringer For This Useful Post:
  #4  
Old June 26th, 2015, 05:31 PM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 210
Thanks: 138
Thanked 43 Times in 37 Posts
Dion is on a distinguished road
Default Re: Dismounting

What are the motorcycle and calvery formations that can dismount called? Don't know where to look for unit numbers.
Reply With Quote
  #5  
Old June 26th, 2015, 06:34 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,036
Thanks: 340
Thanked 432 Times in 311 Posts
scorpio_rocks is on a distinguished road
Default Re: Dismounting

Mobhack allows you to see (and adjust) formations.

36 = Kradschutzen MG
37 = KradschutzenZug
38 = KradschutzenKom

etc
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #6  
Old June 27th, 2015, 02:53 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Dismounting

I used the Mobhack formation numbers for brevity. Apologies for those not familiar with Mobhack, though I would recommend checking it out - it is a very handy tool for finding info about units and formations.
Reply With Quote
  #7  
Old June 27th, 2015, 03:18 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,268
Thanks: 3,816
Thanked 5,438 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Dismounting

Quote:
Originally Posted by Dion View Post
Don't know where to look for unit numbers.
GameOptions--> Misc --> Show ID numbers = YES

you will see Formation numbers for formations and unit number for units in the formations






From the GG

Quote:
Show ID Numbers- Sets the game to show the unit and formation numbers in the game. Generally this is for OOB designers use, but it is very useful for reporting bugs to the design team, as you can then say "Unit 123 - Sherman V" which will point us to the exact unit in question, especially if there are several Sherman V's in that OOB.

It's been like that since we added GameOptions. Before that you had to manually change the INI


Don
Attached Thumbnails
Click image for larger version

Name:	Image5.jpg
Views:	304
Size:	56.8 KB
ID:	13833   Click image for larger version

Name:	Image3.jpg
Views:	319
Size:	27.6 KB
ID:	13834  
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #8  
Old June 28th, 2015, 04:20 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Dismounting

Thanks for pointing that out Don - I just realised that I have actually never tried out that option (testing it now for the first time).

And back to the original topic, in case somebody wants more dismountable German cavalry, there are at least the following formations to choose from:
- Formation 412: Unbrittn Kav Kp
- Formation 409: Unbritn Kav Zug
- Formation 411: Kav LMG Grp
- Formation 388: Kav MG Zug

I have never tried these formation myself, though they tend to look rather brittle, so use them with care.

They could make for an interesting formation to use in a special scenario, for example when pitted against Soviet partisans. That was one of the roles where the Germans tended to employ their cavalry in WWII.
Reply With Quote
  #9  
Old June 28th, 2015, 02:34 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Dismounting

I forgot to add that in some OOBs those cavalry transports can be purchased as separate formations, for example in German OOB they are formations 324 (Kav Transport) and 325 (Kav Transp Zug), with transport capacity of 10 per unit.

You can then use those to transport around normal infantry units bought separately. This way you can provide cavalry units eg. with scouts that can dismount (mounted scouts being notoriously bad in staying hidden), though in most cases those scouts would be better served with a kubelwagen. That said, in certain forms of difficult terrain cavalry can have advantage over wheeled vehicles, since the horses cannot be immobilised by terrain (at least in this game). Also they do not leave burning wrecks on the map...

Just don't expect the cavalry transports to survive for long should they come under fire.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.