Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Trying to improve my MA Abyssia Pretender Design - Page 4 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $5.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old December 19th, 2010, 07:56 PM

Nightfall Nightfall is offline
Sergeant
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
Nightfall is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by earwicker7 View Post
Blood has been a disaster, so I'm planning on keeping it secondary and focusing on other stuff.
MA Abysia is called Blood and Fire for a reason...
Reply With Quote
  #32  
Old December 19th, 2010, 11:53 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by Mardagg View Post
Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by P3D View Post
If you don't want to go with a Blood Fountain (mobility/booster reasons) and you still want a Soul Contract-forger, the warlock is the best option - and also has some dousing bonus.
Or you can just, i dunno, use one of your B3F1 warlocks with some blood boosters? You can even empower him to B4 if you need to, because blood is cheap.

Warlock is never a good option for abysia - why spend pretender points for things that are cheap to get with national units?
The whole point of soul contracts is to get them as early as possible,many of them.Since Abysia is so well suited for contracts,i really dont see it as a side-strat here,involving waiting for empowerment/waiting for the right paths on your warlock/waiting for Constr 6 and the boosters/and being lucky or unlucky with old age on your warlocks .
With an awake blood fountain,you can get 1-2 already within the first year..of course you have to blood hunt your capital 1 or 2 times to achieve this,but dont forget that you get a slave income per turn with the fountain on CBM mod,too.
Its the fastest way to get a contract factory going,by far.
Later on,you can then empower/equip a warlock to be able to build contracts,so that your pretender gets better things to do.

Never Heard of sloth with Abysia`s resource-needing troops.
So you are using Humanbreds mainly to expand then for the early game?
What are you doing,if you meet another Human early,that attacks you?
Looks to me very risky here,to put all eggs in one basket.
Humanbreds can very easily be countered and depending on starting position/strong indies it can take some time to get a 2nd or 3rd castle going.
I think you need at least Prod 0 to be more flexible,and if you plan to rush your opponents(for which Lava Warriors are definately very well suited,even though i agree it might be their only good use) you need more.

Furthermore,you need money like crazy early on and for most good Abysia setups,something along O3 G3 and like P1 or P2 is a good choice,simply for the money bonus.
Here's the big secret: MA Aby's troops aren't *that* good. They will not save you from a sacred rush. Lava warriors are crap, seriously, and you don't want a bless that's going to be big enough to turn the steaming pile of crap they are into something almost useful (if such a state of affairs is even possible).

Regular abyssian troops, even with P3, are hard to mass, and not much more effective than humanbred tbh.

So yes, you hang your expansion on humanbred. Its not even that hard. P3 is such a waste of points since you aren't going to care after year 1. At all.

Key to surviving year 1:
-Diplomacy. Talk to neighbors. Abysia isn't exactly considered an easy rush target. Make peace.
-Thaumaturgy. If there must be war, get the fire prison spells. Hoses any bless rush.
-Awake rainbow - fast research is fast.
-Bloodhunt early and often (NOT YOUR CAPITAL!). Do some early blood research. Spinedevils are actually pretty nice, for example.

Besides possible low level thaum/blood research, you're going to be bum rushing construction to at least 6 and probably 8. You're going to dump every F gem you see on lanterns when you hit constr 6.

Anyway, by the time you can forge enough blood boosters to get a warlock making contracts, you may be behind *two* contracts. To which i say: whatever. You saved a few *hundred* pretender points not doing it on your pretender.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #33  
Old December 20th, 2010, 12:29 AM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Why are lava warriors crap? They have good hp, good prot, good AS, berserk, lotsa stuff. Their only real downside in my view is expense. (At least in CBM 1.71. Bear in mind the armor revamp.)
Reply With Quote
  #34  
Old December 20th, 2010, 04:21 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by DeadlyShoe View Post
Why are lava warriors crap? They have good hp, good prot, good AS, berserk, lotsa stuff. Their only real downside in my view is expense. (At least in CBM 1.71. Bear in mind the armor revamp.)
Generally, there are two types of good sacred troops:
(1) low resource troops that can be massed easily and given a big bless like F9W9 which multiplies their combat effectiveness. See MA Ermor (S9 is the key bless here), all Mictlans (often dual-triple blessed), EA TC, etc...

(2) Troops who can be given enough survival and net-neutral encumbrance to outlast almost any opposition. Nieflheim, many sacred cavalry, Ashdod, etc... EA Abysia's sacreds are good enough to qualify here, mostly because of their fire shield and powerful heat aura.

So what do lava warriors have?
Massability: no
Survivability: no. No shield, only 17 protection, abominable defense which berzerker only makes worse, impossible to get net neutral on fatigue because of berzerk.

Really, the moment you see 41 resources, its time to seriously reconsider using them.

And even if you were to use them, they would absolutely need an E9+N4+ bless. They're pointless without it. And MA Abysia cannot afford the pretender design points for that, nor does it really care to.

Which leaves lava warriors as just a crappy unit that should never see play.

MA Abysia is not about national troops. They're about demons, demons, and more demons. With a side of demons. National troops are glorified arrow catchers.

(Burning ones vs. Lava warriors: Burning warriors have 1.33x as many hp, more str, 1 higher attack, 2x as much heat aura, *fire shield*, and the exact same resource cost. They also belong to a nation that can't dive into blood as easily as MA Abysia can, so they don't really have an alternative strategy).
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #35  
Old December 20th, 2010, 04:38 AM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Didn't say you should base a national strategy around them, i just said they wern't crap. Even with just a +3 strength bless, which I think is pretty common for Abyssia, they hit 20 str in a heat 3 province. 23 with Berserk. So 2 29-damage attacks at 16 AS, optimally. 18 AS against shields (if I understand the morningstar bonus correctly). That's without considering Rush of Strength and the like.

And how much do they need shields themselves? They're immune to flaming arrows and have high enough protection to mostly ignore regular arrows.

Granted they are expensive, I agree, perhaps too expensive. But there's not much else to do with your cap resources.

Last edited by DeadlyShoe; December 20th, 2010 at 04:51 AM..
Reply With Quote
  #36  
Old December 20th, 2010, 05:28 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by DeadlyShoe View Post
Didn't say you should base a national strategy around them, i just said they wern't crap. Even with just a +3 strength bless, which I think is pretty common for Abyssia, they hit 20 str in a heat 3 province. 23 with Berserk. So 2 29-damage attacks at 16 AS, optimally. 18 AS against shields (if I understand the morningstar bonus correctly). That's without considering Rush of Strength and the like.

And how much do they need shields themselves? They're immune to flaming arrows and have high enough protection to mostly ignore regular arrows.

Granted they are expensive, I agree, perhaps too expensive. But there's not much else to do with your cap resources.
17 defense isn't that high. Ask MA Ulm how useful it is in keeping troops alive. And they acquire fatigue fast enough that even indies are a threat (especially given the numbers you can field them in). Lava warriors are *unplayable* without E9.

Attack damage is all well and good if you can *hit* anything, which given all their attacks are at 10, well, half of those are missing outright against most indies, and most of the other half are hitting shields (which gives the indie some 24+ protection unless its militia). So now you're expected to do <1 damage with the average 'hit'. But even so, a strength bless is *not* what they want. Tough sacreds want to outlast the opposition (reinvigoration, regeneration, +protection), not kill it quickly.

And can ignore arrows, lol. 17 protection does not let you ignore arrows, shields let you ignore arrows. And pray your opponents don't bring xbows. (Fire arrows are still magical, btw, and thus still improve the chances the arrow will hit, they just won't deal fire damage, oh noes).

Seriously, i'd rather have 4 humanbred than 1 lava warrior, which is about even on resources and *cheaper* (iirc) on gold.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #37  
Old December 20th, 2010, 07:14 AM

Nightfall Nightfall is offline
Sergeant
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
Nightfall is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by Squirrelloid View Post
Seriously, i'd rather have 4 humanbred than 1 lava warrior, which is about even on resources and *cheaper* (iirc) on gold.
This is the real arguement against lava warriors, it's not that they are terrible, they are just overpriced for what they are capable of. Humanbred are close to the best value infantry in MA, don't overlook them.
Reply With Quote
  #38  
Old December 20th, 2010, 07:52 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

[quote=Squirrelloid;766564]Attack damage is all well and good if you can *hit* anything, which given all their attacks are at 10, QUOTE]

10 +3 for berserk + up to 3 for heat +2 against shields. And +2 on the second attack. Not that this makes them good units suddenly, but I think saying they have attack 10 is a misrepresentation.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #39  
Old December 20th, 2010, 08:46 AM
Mardagg Mardagg is offline
Sergeant
 
Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
Mardagg is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by Squirrelloid View Post

Here's the big secret: MA Aby's troops aren't *that* good. They will not save you from a sacred rush. Lava warriors are crap, seriously, and you don't want a bless that's going to be big enough to turn the steaming pile of crap they are into something almost useful (if such a state of affairs is even possible).

Regular abyssian troops, even with P3, are hard to mass, and not much more effective than humanbred tbh.

So yes, you hang your expansion on humanbred. Its not even that hard. P3 is such a waste of points since you aren't going to care after year 1. At all.

Key to surviving year 1:
-Diplomacy. Talk to neighbors. Abysia isn't exactly considered an easy rush target. Make peace.
-Thaumaturgy. If there must be war, get the fire prison spells. Hoses any bless rush.
-Awake rainbow - fast research is fast.
-Bloodhunt early and often (NOT YOUR CAPITAL!). Do some early blood research. Spinedevils are actually pretty nice, for example.

Besides possible low level thaum/blood research, you're going to be bum rushing construction to at least 6 and probably 8. You're going to dump every F gem you see on lanterns when you hit constr 6.

Anyway, by the time you can forge enough blood boosters to get a warlock making contracts, you may be behind *two* contracts. To which i say: whatever. You saved a few *hundred* pretender points not doing it on your pretender.

Now to my secret:

First and again ,Lava Warriors are good for rushing if you use a decent blessing and mix them with regular troops.Simply for the fact that no one expects you to use them.
I repeat,i use them only when I try to improve Abysia`s early game via pretender design/scales/strats,which is only 1 strategy to play Abysia.
I dont build a Lava Warrior ever,when i am going for Soul Contracts for example.
I did say that several times.
And Lavas die a lot but have huge damage potential and as such can even kill Sc`s easily in early game WITH the right blessing and troop placement.Coupled with Heavy Infantries with Shield and Falling fires from your mages,I would call it a very strong early game force.

Second,P3 only a possibilty for rushing enemies because i want the P for Lava Warriors in my cap,otherwise I prefer P1 or P2 not only for production but also for the extra money.A matter of preference,I almost always take Luck,but with Aby i mostly go the O3,G3,H3,M1,L0 theme and then i often got points left to distribute on P.Points you have left if you dont go the rainbow pretender way
Apart from that,I still doubt going for below P0 is effective with Abysia,because I want to decide if I rely more on Humanbreds or more on Heavy Infantry when the time comes,i.e. in the game,when i see my position and my surrounding indies and meet possible neigbours,and not put the eggs in the Humanbred basket right before the game.Salamanders mixed with Humabreds seems like a good idea though,that did convince me.
First year is extremely important with Abysia and i dont want to be stuck due to a bad start.

Third, your soul contract argument is totally wrong,really.
I got 5+ when you make your first,because i churn out soul contract on like Turn 11,12,14,16,17 and i highly doubt you are able to outfit a F1B6 regular warlock,before Turn 17 to forge the first.
Now,that does mean though,that i got: 1+2+2+3+3+4+5=20 more devils than you.Its a stacking advantage.
Thats a whole devil army i got already for the early game,when you build your first sole devil.
Furthermore,the pretender points aren wasted.
Taking a B6 Blood Fountain,to be empowered to Fire 1 as soon as possible leaves room for very good scales and dominion.In addition you got some research help as well,some Slaves per turn and,if needed,the ability to blood hunt your cap,for a huge headstart in blood slaves.With G3 and some patrolling troops,just set your taxes on 70% for 1 turn and watch the fountain get in 20+ slaves.
Imo,early game advantage multiplies.Getting 20 more slaves on turn 7 is much more helpful than getting say 60 more on turn 50.

Last edited by Mardagg; December 20th, 2010 at 09:00 AM..
Reply With Quote
  #40  
Old December 20th, 2010, 09:22 AM
Mardagg Mardagg is offline
Sergeant
 
Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
Mardagg is on a distinguished road
Default Re: Trying to improve my MA Abyssia Pretender Design

Quote:
Originally Posted by Squirrelloid View Post
So what do lava warriors have?
Massability: no
Survivability: no. No shield, only 17 protection, abominable defense which berzerker only makes worse, impossible to get net neutral on fatigue because of berzerk.

Really, the moment you see 41 resources, its time to seriously reconsider using them.

And even if you were to use them, they would absolutely need an E9+N4+ bless. They're pointless without it. And MA Abysia cannot afford the pretender design points for that, nor does it really care to.

(Burning ones vs. Lava warriors: Burning warriors have 1.33x as many hp, more str, 1 higher attack, 2x as much heat aura, *fire shield*, and the exact same resource cost. They also belong to a nation that can't dive into blood as easily as MA Abysia can, so they don't really have an alternative strategy).
damage output: yes

Really,you have played/you see Lavas the wrong way .
You are right in saying they arent worth to go for the E9N4 classical bless nation theme.Absolutely.
But you obviously havent actually tried it the other way:
Improving the strength of a unit and living with the weakness.
F9 or F6B4 make them VERY strong offensively.Sure,you rely on killing your enemies fast,so that your low def/high fatigue troops dont die like flies.But that is possible.
Only some strategical placement is needed.It mixes well with the regular troops.Place a squads of shield wielders in front.Lavas behind mixed with regular Heavy infantry/no shield.Rush for evocation for strong magic support,build more anathemant dragons than usually,less warlocks,less demonbreds,less blood focused in general.

Concentrate on damage output.Attack,attack,attack.Relentlessly.Churn out 6+ lavas per turn and several dozen heavy infantries in your other castles by turn 15+.P3 makes sure you can afford the resources.Back them by hordes of slayers to threat the precious early game commanders of your opponents.
Advisable on small to medium maps only.
Aim for early game lead because later on you are toast.

(how can you ever compare Lavas to burning ones or EA to MA in general.
EA Aby is so bad at blood hunting for example compared to MA.So much differences.You cant do that)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.