.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 27th, 2013, 01:08 AM
revenant2's Avatar

revenant2 revenant2 is offline
Sergeant
 
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
revenant2 is on a distinguished road
Default Damage Question

My apologies in advance if this question has been asked before, but does anyone know if the damage numbers in the battle replay reflect the actual damage that's being inflicted or if some attacks don't display properly, e.g., charges.

In one of my battle reports (screen-shots below) one of my Mound Kings killed an 11 HP assassin with only 8 points of damage -- or so it appears.

Reply With Quote
  #2  
Old May 27th, 2013, 02:08 AM
Bullock's Avatar

Bullock Bullock is offline
Lieutenant Colonel
 
Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
Bullock is on a distinguished road
Default Re: Damage Question

Maybe the hoof attack dmg aint showed.
Maybe he took the -20%HP injury and it was enough to kill him
Reply With Quote
The Following User Says Thank You to Bullock For This Useful Post:
  #3  
Old May 27th, 2013, 02:48 AM
revenant2's Avatar

revenant2 revenant2 is offline
Sergeant
 
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
revenant2 is on a distinguished road
Default Re: Damage Question

Quote:
Originally Posted by Bullock View Post
Maybe the hoof attack dmg aint showed.
Maybe he took the -20%HP injury and it was enough to kill him
I replayed the battle a bunch of times while resetting the RNG and the assassin usually died with 11 damage, so I think you might be right about getting the never healing wound affliction.

Thanks.
Reply With Quote
  #4  
Old May 27th, 2013, 09:59 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Damage Question

With the debug logs you can see damage numbers in the text files iirc. Start the game with the -ddd (??) argument. Look for the text file that appears.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #5  
Old May 27th, 2013, 01:51 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Damage Question

If the attacks from hoof and main weapon hit simultaneously and the damage numbers are 3 and 8, the numbers would be superimposed on one another and would seem as one number.

Besides, the mound king has a light lance, which has an AP based damage bonus to first strike, so if that damage bonus is 30% or more, the 8 points of damage alone is enough to whack the assassin.
Reply With Quote
  #6  
Old May 27th, 2013, 03:51 PM
revenant2's Avatar

revenant2 revenant2 is offline
Sergeant
 
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
revenant2 is on a distinguished road
Default Re: Damage Question

Great suggestion to read the debug log.

The log output is below. If I'm reading it correctly, it looks like the lance and hoof both did 8 points of damage and were superimposed on each other.

By the way, are there any guides that talk about how to read this log file? What are those "spec" entries and is that "att29" at the top really mean a 29 attack skill?

25195 striking with weapon Light Lance. att29 def14
hitloc Mound King strikes Empoisoner wl4 diff-4 -> 4
hitunit 25195 3673 dmg11 spec-2145386495 ba4
damage 8 on Empoisoner, spec0x80200001 ba4
25195 striking with weapon Hoof. att23 def14
hitloc Mound King strikes Empoisoner wl0 diff-1 -> 2
hitunit 25195 3673 dmg10 spec136314880 ba2
damage 8 on Empoisoner, spec0x8200000 ba2
looseallitems: cnr 90(Abubu) unr 3673
battle_incheck
_____The winner is 28_______
Reply With Quote
  #7  
Old May 28th, 2013, 11:10 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Damage Question

There are no guides on how to read the log file. You need to either ask from someone who knows or puzzle it out yourself.

As for the attack question, yes. Total attack value is attack skill + DRN and that is compared to defense value of defense skill + DRN. If attack roll is higher than defense, it's a hit. If attack rolls is higher than defense but lower than defense + shield parry, then it's a shield hit and shield protection applies.
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
  #8  
Old May 28th, 2013, 04:27 PM
revenant2's Avatar

revenant2 revenant2 is offline
Sergeant
 
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
revenant2 is on a distinguished road
Default Re: Damage Question

Quote:
Originally Posted by Edi View Post
There are no guides on how to read the log file. You need to either ask from someone who knows or puzzle it out yourself.

As for the attack question, yes. Total attack value is attack skill + DRN and that is compared to defense value of defense skill + DRN. If attack roll is higher than defense, it's a hit. If attack rolls is higher than defense but lower than defense + shield parry, then it's a shield hit and shield protection applies.
Thanks for the response Edi. I was puzzling it out over the weekend. There's a lot of good (although obscure) information in the log file, although calling it obscure is an understatement. I think it took me an hour to realize "wl4 diff-4" was talking about weapon length differences used for repelling.

And speaking of repelling, I learned that a death bless doesn't work with 1-point repel hits (figured I'd test a tactic while I was at it) and that a Dancing Trident with it's 6-length is pretty good at repelling , but I digress...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.