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  #181  
Old September 22nd, 2008, 09:46 AM
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Default Re: Real-world sensitivities and game names

I've always been glad that Kristoffer and Johan aren't being PC with Dominions. From the start it has had blood slaves (virgin children whose minds have been destroyed, or in later versions who are constantly drugged), demonology, mass murder...

Dominions is refreshingly honest about what is going on. It's definitely an asset and not a flaw.

This is a game for adults. Fundamentalists who insist on being insulted by everything should feel free not to play.
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  #182  
Old September 22nd, 2008, 09:55 AM

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Default Re: Real-world sensitivities and game names

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Originally Posted by Adept View Post
I've always been glad that Kristoffer and Johan aren't being PC with Dominions. From the start it has had blood slaves (virgin children whose minds have been destroyed, or in later versions who are constantly drugged), demonology, mass murder...

Dominions is refreshingly honest about what is going on. It's definitely an asset and not a flaw.

This is a game for adults. Fundamentalists who insist on being insulted by everything should feel free not to play.
Make this a prologue in the game. QFT as internet saying goes.
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  #183  
Old September 22nd, 2008, 04:58 PM
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Default Re: Real-world sensitivities and game names

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Quick, get an H3 priest to cast banish, this thread has risen from the dead!
Seems to be an all undead forum. Reanimation works fine, but only the moderators have the ability to banish
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  #184  
Old September 22nd, 2008, 08:57 PM
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Default Re: Real-world sensitivities and game names

Whenever I try to banish, the undead only seem to get stronger. Could it be that I still have the Unholy tag from Dom2? That would explain my black robes and unhealthy obsession with using heaps of skulls in all of my projects...

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  #185  
Old September 25th, 2008, 07:28 PM
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Default Re: Real-world sensitivities and game names

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Originally Posted by Adept View Post
I've always been glad that Kristoffer and Johan aren't being PC with Dominions. From the start it has had blood slaves (virgin children whose minds have been destroyed, or in later versions who are constantly drugged), demonology, mass murder...

Dominions is refreshingly honest about what is going on. It's definitely an asset and not a flaw.

This is a game for adults. Fundamentalists who insist on being insulted by everything should feel free not to play.

Agreed. I like, for once, being able to choose between being reasonably decent, or having my Raphaelite troopers eat the conçuered populations as snacks.
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