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  #21  
Old April 2nd, 2012, 03:23 PM

Adam J Adam J is offline
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Default Re: death bless

In cbm the death weapons bless is still resistable right?
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  #22  
Old April 2nd, 2012, 06:19 PM
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Shardphoenix Shardphoenix is offline
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Default Re: death bless

Right, it is.
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  #23  
Old April 2nd, 2012, 10:22 PM

Finalgenesis Finalgenesis is offline
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Default Re: death bless

Death bless (Db) with sacred archers has been mentioned.

You can also duplicate this pretty cost efficiently with sacred mage + bow of war for certain nation, more specifically it's best for those nations with cheap sacred mage with a water path for a quicken self.

Say, LA Atlantis' Tungalik as one example. Of course, you do need the appropriate construction research so it's not an early game tool.

Of course, you'd want more synergy then just sacred archery if possible. As mentioned: Db spell blasting, other national sacred troops, spell path diversity...etc.

Going back to LA atlantis example, they have the Db Tungalik BoW angle, Db Angakok spell blasting angle, arssartut sacred troop (though Db is a bit of an overkill on top of perma-weaken bone glaives), and for spell diversity despite appearance it is actually useful if you open up crosspaths, say for example ND (Lamia queen), SD (Ether gate), ED (hidden in sand... it's more useful to LA atlantis then you think)...etc it doesn't hurt that N, S, E are all very useful bless and diversity for LA atlantis.

Oh my, I seem to have veered off a bit there...
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  #24  
Old April 4th, 2012, 06:42 PM

JonBrave JonBrave is offline
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Default Re: death bless

Quote:
Originally Posted by Finalgenesis View Post
You can also duplicate this pretty cost efficiently with sacred mage + bow of war for certain nation, more specifically it's best for those nations with cheap sacred mage with a water path for a quicken self.
Clarification requested: Because with quicken self you cannot melee attack twice but you can fire a bow twice? (If it's one of those bows which only fires every other turn, q.s. doesn't make it fire every turn, does it?)
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  #25  
Old April 4th, 2012, 07:20 PM

bbz bbz is offline
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Default Re: death bless

Quote:
Originally Posted by JonBrave View Post
Quote:
Originally Posted by Finalgenesis View Post
You can also duplicate this pretty cost efficiently with sacred mage + bow of war for certain nation, more specifically it's best for those nations with cheap sacred mage with a water path for a quicken self.
Clarification requested: Because with quicken self you cannot melee attack twice but you can fire a bow twice? (If it's one of those bows which only fires every other turn, q.s. doesn't make it fire every turn, does it?)

You attack twice in mele if you use quicken self. It gives you quickness effect = increased action points + 2 attacks per turn(or two shots with a bow) It doesn't affect spell casting so you still will be casting only one spell per turn.

And about the crossbow question: Yes it would fire every turn with quickness.(given that it fires 1 time for 2 turns.)
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  #26  
Old April 4th, 2012, 08:07 PM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: death bless

Think before quickening archers, though, as the extra action points seem to cause them to move forward each turn no matter how you script them. It can still be good to get more shots off early, but you don't usually want unarmored archers rushing into melee.
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  #27  
Old April 9th, 2012, 03:16 PM

JonBrave JonBrave is offline
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Default Re: death bless

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And about the crossbow question: Yes it would fire every turn with quickness.(given that it fires 1 time for 2 turns.)
That's very interesting! I had assumed the "once every two turns" was a "feature" of the bow, like, I got too hot from firing sort of as a machine gun, or something ...
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  #28  
Old April 9th, 2012, 03:58 PM

thejeff thejeff is offline
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Default Re: death bless

No. More like, it takes too long to load and cock.
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  #29  
Old April 9th, 2012, 04:43 PM

JonBrave JonBrave is offline
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Default Re: death bless

This makes it more viable for me, as I didn't fancy the "every other turn". Tell me, playing SP (so it's not like the opponent might be all mages), is it ever really going to target much of interest? I get the impression, even with some "targetting", there is so much chaff around in any decent AI army that doesn't pick much of interest to hit?
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