.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Malfador Machinations > World Supremacy > Mods and Scenarios
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2012, 01:43 PM

1SG 1SG is offline
Private
 
Join Date: Jan 2012
Posts: 13
Thanks: 0
Thanked 1 Time in 1 Post
1SG is on a distinguished road
Default For What Its Worth

I see lots of nice mods offered here in the forum.
I decided to add my own 2 cents well at least .5 cents by making my own mod. I have used several of the good ideas mentioned on this forum, but I have added some of my own as well.

Added a Battleship to the game. Good surface to ship attack, moderate air defense and low sub sea attack. Ranged attack of 1.
Since the Battleship has the ranged attack I took away that option from the cruisers.

trying to think of a way to make Infanty have a greater role in the game, but not much success. Thought that maybe only allowing regions that contain cities can be taken in combat when infantry are also in the attack since they are the true holders of built up areas. Do not see a way to add that to any mod since it looks to be hard coded within the program. Maybe only cities,Factories & fortified postions can only be built when infantry are in the same region, or add a engineer unit to do that.

Thinking about adding Transport Helicopters such as Chinocks to carry 2 infantry, maybe 1 AA Truck nothing too heavy.

I anyone is out there please give me your thoughts, opinions ect.
Reply With Quote
  #2  
Old January 20th, 2012, 08:16 AM
spillblood's Avatar

spillblood spillblood is offline
Sergeant
 
Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
spillblood is on a distinguished road
Default Re: For What Its Worth

Very good ideas, 1SG, especially the modifications that'd enhance the role of infantry. Fleshing out the different roles of the units would be awesome. One additional idea: Cities could also give infantry a defense bonus (like fortifications), and infantry should have a bonus on attacking cities and entrenched positions.

BTW, as far as I know the AI is hardcoded and can't be modded. If you discover a way to modify it it could be the solution to all problems the game currently has.
Reply With Quote
  #3  
Old January 20th, 2012, 03:07 PM

1SG 1SG is offline
Private
 
Join Date: Jan 2012
Posts: 13
Thanks: 0
Thanked 1 Time in 1 Post
1SG is on a distinguished road
Default Re: For What Its Worth

I like the idea of infantry getting a bonus when defending cities, I think that can be added just like the bonus for fortified positions, except it would have to include all land units. I was testing the fortified positions by playing myself a 2 player hotseat game by checking the combat results on the defender but it does not seem to work. I even gave forts a 10 bonus but the combat results do not change the damage results to the defender. I may be missing something?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.