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  #11  
Old August 14th, 2008, 03:18 PM
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Default Re: Disband mod

You're a god, not a feudal lord.

If you are good and just, you are sending them to heaven, what do they need money for, it's made of gold? If you are evil, you are consuming their essence to make you greater, that is their reward.

We're all cultists, real world reason doesn't have to factor into our behavior. :P
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  #12  
Old August 14th, 2008, 03:39 PM

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Default Re: Disband mod

Quote:
Originally Posted by Wrana View Post
Must say that I disagree with that. An idea of original authors that you must still feed those you have hired even if you can't find a use for them, seems quite logical.
There is a difference b/w "can't find a use for at the moment" and "wont need ever again". If you dont need a unit ever again, you should have the option to fire/disband them. Since that option is not avialable in dom it seems fine to me that this mod just allows you to nuke them.

However, I do have to say that I always use my useless troops as chaff these days. You always need more chaff...
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  #13  
Old August 14th, 2008, 04:42 PM

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Default Re: Disband mod

Quote:
Originally Posted by Twan View Post
Paying mage time just to lose troops seem for me sufficient.
It doesn't really cost you any useful mage time if you're using it after you've finished all research, in the endgame. That's the point when extra troops start getting annoying anyway. I'm a little dissatisfied with how few troops it kills per casting but haven't found a way yet to change it.

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  #14  
Old August 15th, 2008, 03:54 AM

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Default Re: Disband mod

Well, it's half on average. So, aiming say 4 castings on the same province will only leave one man in 16 standing - fairly effective.
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  #15  
Old August 15th, 2008, 06:04 AM
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Default Re: Disband mod

Is there some way to up the damage so it kills them all in one go?

Jazzepi
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  #16  
Old August 15th, 2008, 06:52 AM

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Default Re: Disband mod

No. It already does silly damage, but it only actually hits half. It's based on Flames from the Sky, which just hits people "in the camp". Apparently half the people are in the camp at any one time.

If I was in an army like that, I'd never go back to the camp.

I think I tried setting the "number of effects" to greater than one, and it didn't help. If someone fancies sticking that line in again for a quick test that might be useful. But I'm fairly sure I did it.
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  #17  
Old August 15th, 2008, 07:25 AM
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Default Re: Disband mod

Did you check what I mentioned, whether the AI stops casting aggressive rituals in favor of this?
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  #18  
Old August 15th, 2008, 07:37 AM
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Default Re: Disband mod

Perhaps you can use Fire from Affar and an huge number of effects if you want to increase efficiency. IIRC in a recent game FfA killed 5 people / 7 in one of my forts, so I think the number of effect isn't limited to half the troops there. FfA + nreff 500 may eventually kill more guys than a Flames from the Sky.
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  #19  
Old August 15th, 2008, 11:34 AM

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Default Re: Disband mod

I tried that Twan, didn't work sadly.

Poopsi - no, I've not tested this mod again since I released it. Busy times!
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