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  #11  
Old September 18th, 2008, 06:50 AM

Sombre Sombre is offline
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Default Re: Bandar Log - you whipped me with what?!?

Obviously he just means flying and mapmove 10.
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  #12  
Old September 18th, 2008, 07:48 AM
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Default Re: Bandar Log - you whipped me with what?!?

it is referred to as "teleporting" in the description text as well, IIRC, a little misleading
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  #13  
Old September 18th, 2008, 08:19 AM

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Default Re: Bandar Log - you whipped me with what?!?

It should be Spherewalking or Planeshifting or something.
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  #14  
Old September 18th, 2008, 09:06 AM

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Default Re: Bandar Log - you whipped me with what?!?

Sweet theory.

Tell me when somebody manages to actually become 'unstoppable' with Bandar Log.
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  #15  
Old September 18th, 2008, 10:04 AM
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Default Re: Bandar Log - you whipped me with what?!?

Quote:
Originally Posted by Kuritza View Post
Tell me when somebody manages to actually become 'unstoppable' with Bandar Log.
Well, is there anyone "unstoppable" with any nation out there?
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  #16  
Old September 18th, 2008, 10:09 AM

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Default Re: Bandar Log - you whipped me with what?!?

Hinnom
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  #17  
Old September 18th, 2008, 10:12 AM
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Default Re: Bandar Log - you whipped me with what?!?

So back to the tutorial ...
i would be very interested in a scales recommendation what would fit for the apes ?
Sloth (-3 ?) was an easy decision for me ... also magic +1 for the 1s mages.
But what about order/turmoil and luck ?
So far i went for turmoil 3 and luck 3 because you need lot's of gems and no money for your summons ... but the early game is really hard with these scales.
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  #18  
Old September 18th, 2008, 10:36 AM

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Default Re: Bandar Log - you whipped me with what?!?

"But what about order/turmoil and luck ?
So far i went for turmoil 3 and luck 3 because you need lot's of gems and no money for your summons ... but the early game is really hard with these scales."

The problem with that selection is that it's a huge hit to your income. You're losing 27% to gold off the top since you maxed out sloth. Furthermore, BL needs to heat 2 otherwise they lose another 5%+ of income. So you're probably losing at least a third of your income per province. Income that small means that your expansion is going to be pretty slow b/c it will take a long time to get up to 1200 gold to build your second fort unless the luck scale income jackpot hits. Throw in the traditional slow BL start and you're gonna be way behind the power curve.

For my scales I like sloth, growth for income, plus magic, heat 3 and then my order/luck are dependent on what pretender I build.
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  #19  
Old September 18th, 2008, 11:33 AM
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Default Re: Bandar Log - you whipped me with what?!?

Quote:
Originally Posted by Kuritza View Post
Sweet theory.

Tell me when somebody manages to actually become 'unstoppable' with Bandar Log.
One of the many things I like about Baalz guides is they get people interested in playing nations that otherwise are not too popular.

As for theory, what else can a guide be? Obviously some of the tactics mentioned won't work in 100% of the situations but I enjoy the insights into game rules or spell combinations that I had not thought of.

Nice job.
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  #20  
Old September 18th, 2008, 11:53 AM
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Default Re: Bandar Log - you whipped me with what?!?

Quote:
Originally Posted by hoo View Post
Throw in the traditional slow BL start and you're gonna be way behind the power curve.
Slow start for Bandar Log?
Bandar log is the nation with i am able to expand the fastest of all. With Bandar i was able to get around 30 provinces after 1 year, and i think this is even faster that what you get with nations like helheim.

How to Do it.

I used s9w9 bless and white ones for expansion.

With 9 whiteones 1 bandar longbowman and a indy priest you have an expansion force that can take most indys without losses.

just put them as far in the back as you can and set the white ones on hold & attack, and the priest on (bless)(bless)(bless)stay behind troops. The archer is used so that the priest stays behind and does not get killed by enemy archers.

You can recruit one of therse partys per turn for only (50 + 23 * 9 + 20) = 277 gold and you should be able to get 160 ressources in your capital even when you took sloth.
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