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  #31  
Old May 17th, 2018, 08:29 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Z7 was a " why not" addition after we got Z6 working. The one thing consistent for both Z6 ( 200% ) and Z7 ( 300%) is that they are even enlargements of Z4 so although it does increase the size of each pixel it does without the slight distortion of the terrain or icon as the others do
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  #32  
Old May 19th, 2018, 10:09 AM

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Default Re: Experimental winSPWW2 EXE--May 15, 2018

I get funky colors when running this new experimental .exe (bright pink background, etc.). The v11 .exe runs just fine. I can take a screenshot if that would help.
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  #33  
Old May 19th, 2018, 12:02 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Please...... and your system / OS information and whether you are running windowed or fullscreen

.........and if you can post the screen shot as a zipped PNG so I can see all the detail. The Shrapnel restrictions on attachment size makes posting a good quality full sized screen shot impossible without it being zipped
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Last edited by DRG; May 19th, 2018 at 03:02 PM..
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  #34  
Old May 22nd, 2018, 03:17 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Another quick test OK, this time on an older setup, no problems encountered (again both with and without Borderless Gaming in ZOOM levels Z3 to Z7 in WINDOWED mode).

Windows 7 Pro 64bit
Intel Core 2 Quad Q6600 @ 2.4GHz
RAM 8 GB
Monitor (Samsung SyncMaster 214T) 21”with resolution 1600 x 1200@60Hz with 100% scaling
NVIDIA GeForce GTX 470 Driver Version 391.35
DirectX 11

Hope that helps.
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  #35  
Old June 4th, 2018, 06:58 AM
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Exclamation Re: Experimental winSPWW2 EXE--May 15, 2018

Quote:
Originally Posted by GJK View Post
I get funky colors when running this new experimental .exe (bright pink background, etc.). The v11 .exe runs just fine. I can take a screenshot if that would help.

I'm still waiting for this "funky colors" screen shot......this change WILL be the standard for both games in the next patch unless it has a "gotcha" for some people like you describe but without supporting screenshots reports like this that nobody else sees don't mean anything. If anyone else sees anything like this I need a screenshot to investigate
...and please.... just zip it up, most screen shots posted are greater than the allowed limit and get so distorted they are useless unless posted as a zip.

To date there have been 89 DL's and we have only had comments back on a fraction of those.....we NEED more feedback on this because as it stands now aside from this one report it's working perfectly for everyone who's tried it and made a report as I requested at the start
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  #36  
Old June 4th, 2018, 09:35 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Works fine modern system so did not post

Funky colours by GJK running in fullscreen mode?
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  #37  
Old June 4th, 2018, 10:07 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

That was my first thought and why I asked what mode he was running.....knowing the OS would be nice too
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  #38  
Old June 15th, 2018, 10:18 AM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

Just loving all the new zoom levels this one was taken in full zoom.



https://1drv.ms/u/s!AiSjv0_WD-X3zSeHEMqCPDZs0Ne6
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  #39  
Old June 17th, 2018, 09:44 AM

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Default Re: Experimental winSPWW2 EXE--May 15, 2018

I feel scrolling the map is more laggy, so I'm not sure if that's better in the whole.
Win10Pro64b, Core i3-6320 3.9GHz, 8Go RAM, GeForce GTX 750Ti 2Go
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  #40  
Old June 17th, 2018, 12:24 PM
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Default Re: Experimental winSPWW2 EXE--May 15, 2018

I believe you can adjust the lag, you'll need to check your scroll settings.
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