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Old February 2nd, 2009, 03:02 AM

rstaats10 rstaats10 is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

Thanks for the comments and feedback Campeador! I am glad you're enjoying the missiles. They are actually my favorite wep in the mod too.

Thanks for the timing formula. That would save time as I had to do everthing by testing each job out and coming up with the numbers manually.

Thanks for reporting about the mission text being cut off...I can reduce the amount of text to fix that.

You're right I could change the job of “Return SG-2 to Beta Site planet in the Beta Site system that still shows in progress until you reach the Beta Site since I have mission text that reads "SG-2 is now safely aboard. Take SG-2 to the Beta Site Planet in the Beta Site system. General Hammond wants to speak with you at the Beta Site Planet SGC conference room)" I guess I just wanted the player to make sure he knew where he was going if he did a save game and came back to the mod the next day or 2 and couldn't figure out where to go. That was a major annoyance I had playing the SF stock game...trying to remember where to go when I came back from a previous save from the previous day. That's why I made a lot of missions with text to expalin where to go after each Job, or sets of jobs were completed. Both the jobs and missions from the job text and the mission text show up in the mission box to help the player along...and by using missions I could still have 3 jobs at once plus use a mission to have 4 total in the "mission box".

Thanks for the info about the SF search and destroy bug..the 300 radius...I will change the allied ships jobs from planet to planet or warp point to warp point depending on the situation. The allied ships are usually a job that says "to continue even if says fail", set at a small days number but it will be better to have the allied ships involved earlier in the battles by how you mentioned. This should help the allied ships become "smarter" and more involved while still placing the many ships in different parts of the system to avoid ship collisions and game slow-downs from too many ships in one area. (a SF limitation as well)

Campeador, your insight into everything is very helpful. I appreciate the feedback from you and Baron Munchausen and I will make a version 2 when you guys have completed the mod. This mod took me 1 years & 3 months to make so hopefully I will have some time to "re-charge my batteries" to make a ver 2 and test and then release.
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