.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old August 25th, 2004, 10:08 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Q\'s about events

Is it possible to have:
A) an event triggered by someone stepping on a certain spot?
B) have an event cause specific doors to open?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #2  
Old August 26th, 2004, 10:12 AM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Q\'s about events

if you look at the events.txt, you'll see this :
Code:
Trigger X Type:
Item Given To Monster
Monster Killed
Monster Talked To About Topic
Quest Completed

//Character At Location
//Action At Location
//Item And Action At Location
//Monster at Location
//Spell Cast At Location
//Terrain Destroyed At Location
//Map Load
//Quest Completed

Result X Type:
Quest Completed
Quest Failed
Quest Visible True
Quest Visible False
Display Text
End Game
Play Music

//Transport Character
//Change Terrain
//Move Item
//Move Monster
//Enable/Disable Event
//Record Time
//Change Talk
//Display Special Effect



the ones with a // are those that were meant to be added, but currently won't work, sadly, the two things you want to do (character at location and change terrain (I think)) are currently not working

edit : looking at this again, the trigger seems to have two 'Quest Completed' events, one that works, and one that doesn't work?
__________________
http://www.projectxenocide.com
Reply With Quote
  #3  
Old August 26th, 2004, 01:48 PM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Q\'s about events

well, that puts HUGE damper on what I had in mind for my mod...
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #4  
Old August 27th, 2004, 05:18 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Q\'s about events

Yes, a lot of those Trigger and result types would be very usefull, too bad they don't work...

For your problem with the opening doors you might try and make a key available upon finishing a quest. (make a killed monster drop the key, or have some character sell it when you talk to him.

Triggering an event when the character is standing at a certain point is more difficult.. Maybe you can use a monster with a non-moving strategy, that mimics a door or other object.. (make a monster graphic that looks exactly like a closed door, if the character opens the door he actually kills the monster instead, which can be used as a trigger..
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.