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  #11  
Old September 22nd, 2004, 02:40 AM
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Default Re: LOTR update

*Peek*
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  #12  
Old September 29th, 2004, 01:15 AM

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Default Re: LOTR update

Came upon a strange issue with the mod. It's at the stage now where it should be playable. And with about 30 min. worth of stuff it 'should' be ready for release.

But, for some unknown reason, whenever I try to use a custom-made key on a custom locked door, it gives me a strange error.

"Access error c:\mybv\do\prog\SMsounds" or some such. Can't recall the whole thing, but it does pop up HUNDREDS of windows with this exact same error and they don't stop continually popping up unless I Ctrl+Alt+Del the DO program.

So, just so everyone knows, I'm into so deep debugging of the mod.
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  #13  
Old September 29th, 2004, 09:36 AM

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Default Re: LOTR update

I get such errors once in a while too, for various reasons, mostly because I tried to do something that was not allowed, or was not yet implemented, can't really give a fix, you'll have to figure it out yourself . Wish you the best of luck!
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  #14  
Old September 29th, 2004, 12:34 PM
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Default Re: LOTR update

Hmmm.. weird.. does it give an error when you replace it with an existing type of key? I've used some custom locked doors without any trouble, but only with key types that where also in the stock game (brass key)

*reads message again* It seems to give an error that's related to the sound played upon opening or closing the door. are you sure you have typed the name of the soundfile that should be used correctly? I think it should be in the appropriate terrain.txt file in one of the entries of the opened and closed door terrains. (make sure the filename you want to be played is fully typed out, with the .wav extension included)
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  #15  
Old September 29th, 2004, 09:20 PM

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Default Re: LOTR update

I've checked the spelling and it appears fine. I don't have the .wav extention but neither do the stock doors. I'll try it and see if that fixes it.

Thanks.
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  #16  
Old October 5th, 2004, 02:26 PM
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Default Re: LOTR update

Any luck with repairing the bug?
I'm not sure it is a sound related problem, but I remember getting an error like that in a simillar situation, but it's some time ago and I could be wrong.
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  #17  
Old October 5th, 2004, 05:46 PM

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Default Re: LOTR update

been too caught upin other stuff to work on it, but thats what my plan is tonight (forgot how addictive Civ3 was)
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  #18  
Old October 6th, 2004, 12:44 AM

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Default Re: LOTR update

CIV3 is awesome. I have been playing that line of games since the first one. I know how it is to get sucked into that game.
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