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  #41  
Old February 16th, 2010, 07:26 PM
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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11

One thing I'm noticing in my current playtest is that, at least for a large SP game, a lot of the custom sites are pretty much virtual landmines for AI players. Like the ones with six mages, including a strong pretender chassis, in a castle with supply bonus items. These seem to basically sink a lot of AI players, and therefore reduce the AI players to incompetence at best and paralysis at worst.

There are a LOT of GAN files submitted by a variety of people, but I wonder if there would be a way to select for categories of "uber" province setups, like those landmine indy armies.
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  #42  
Old February 17th, 2010, 09:48 AM
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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11

Yes that is one of the problems with SemiRand. At the moment, the Chaos versions (totally random placement of totally randomly selected units) is more balanced which is what SemiRand was supposed to be fixing. For now, Id highly recommend an edited version with selected, placed, provinces.


WARNING: Re-Occurring Pitch coming::
As much as we have tried to get new players interested in doing at least ONE province, most of what we get are public postings by more experienced players. They seem leary of posting anything mediocre so what we get are great povinces but many tend toward almost a complete scenario description of a player-vs-AI game.

They are useful but someone (yes I know, its on my list) needs to be willing to generate lots and lots of "just interesting" provinces to be scattered into the mix. Like a province for "Lollipop Guild", or a witch with flying monkeys. Nothing too exciting or profitable, just a smile to run across it in a game.

I suppose that could get out of hand also. And a rating system would be good. But like many of the various "rating" projects the problem is having such a wide opinion in this community. You probably couldnt have the author themself do the rating of their own province. Maybe the GANLIST.txt file could accept a second variable on each line for a rating so that people could do their own rating lists and offer them in the forum.
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  #43  
Old April 11th, 2010, 07:40 PM

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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11

EDIT: I want to do some more tests before making conclusions. Something doesn't work right.

Last edited by Rookierookie; April 11th, 2010 at 07:50 PM..
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  #44  
Old April 16th, 2010, 08:50 PM
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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11

New version up. It has some important fixes to a couple of typos in the custom pretenders, and has easier to read documentation and (hopefully) more helpful descriptive text.


EDIT: Oh, uh, Rookierookie, did you ever get that figured out?
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  #45  
Old April 16th, 2010, 10:42 PM

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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12

Yup, I made an error in transferring code from one map to another.
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  #46  
Old April 17th, 2010, 02:15 AM
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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12

Ah, okay.
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  #47  
Old April 18th, 2010, 08:05 PM

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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12

OK, I think I've found the bug for real this time.

LA starts are bugged. LA Atlantis needs a land start, and Eriu does not exist in LA.
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  #48  
Old April 18th, 2010, 09:44 PM
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Default Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12

Fixed. Thanks for reporting those, Rookierookie.

Version 3.17_G13 is up on the OP.
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