.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 4th, 2007, 08:45 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update

PREVIEW IMAGE



-------------------------------------------------------


-- Version 0.9

-- FIX - Shorter facet of the maw (spell) description

-- TWEAK - Hunter harpoon now dt_large for bringing down the heffalumps

-- FIX - Skrag Gorger summon no longer messes with lantern shield

-- FIX - Gnoblar scouts get mountainsurvival

-- FIX - Berserkers was showing up twice in spell library



------------------------------------------------------------


OGRE KINGDOMS version 0.8

-- TWEAK - Gorger Pitfeast B3 -> B4

-- TWEAK - Scrapapult goldcost 170 -> 150

-- CONTENT - Mawfiend summon added

-- CONTENT - Mawpit summon added for B3E1, H3 blood saccer, no slots, no upkeep

-- CONTENT - Mawgut summon/transformation added

-- TWEAK - Braugh's weapon now raises those it slays

-- CONTENT - Yhetee shaman summon added

-- CONTENT - Skrag the Slaughterer hero added

-- TWEAK - Tyrants reduced to 80 leadership

-- TWEAK - Slaughtermasters get FE 100% pick

-- TWEAK - Gnoblar single recruits added as option, new 'flung scrap' missile weapons

-- TWEAK - New costs for commanders in line with new philosophy

-- TWEAK - Reduced costs of most recruits

-- CONTENT - Henchfiend summon added as researcher with access into death/fire

-- TWEAK - Ogre Temples, being pits in the ground, now only 100 gold

-- TWEAK - Butcher and Slaughtermaster mr boosts

-- TWEAK - Gnoblar got some patrolbonus to reflect their multiunit status



OGRE KINGDOMS 0.7

-- FIX - Reordered ID numbers to avoid future conflicts with basegame

-- TWEAK - Altered Eastern Maneater graphic slightly

-- TWEAK - Slightly decreased scraplauncher cost and increased range

-- TWEAK - Increased price of yhetee and gorger summons

-- TWEAK - Giants get one misc slot

-- TWEAK - Improved PD

-- CONTENT - Added first prophet national hero

-- TWEAK - Ogres with two weapons now don't get Ogre Smash and have had their cost tweaked accordingly

-- FIX - Changed name and epithet to better fit dominions

-- FIX - Changed name of dm and mod folder to fit my conventions

-- FIX - Starting scout is now a butcher, since they have dying dom



OGRE KINGDOMS 0.6

-- CONTENT - Added Hero 'Slavelord Braugh' and his slaves, plus his two weapons

-- FIX - Fort types checked and changed

-- TWEAK - Sacred pitfighter +10 goldcost

-- TWEAK - Bruiser and Tyrant commanders -10 goldcost each

-- TWEAK - Slavegiant gets siegebonus 5

-- FIX - added the missing mountainsurvival to gnoblar units

-- TWEAK - deathbelcher weapon better, unit +4 goldcost

-- TWEAK - gave yhetee coldpower 2



OGRE KINGDOMS 0.55

-- fixed a bunch of id conflicts with MA Skaven, should all work fine together now



OGRE KINGDOMS 0.5


-- added ogre nametype 147

-- darkvision handed out, use of copystats removed

-- checked IDs against Skaven 0.9, CBM 1.21, Avernum 1.45 + others

-- made slave giants into commander units with no slots, improved their graphics


-- Version 0.4

-- Slavegiant, scrapapult, rhinox, pit fighter added

-- Gnoblar scout added

-- Anoint Mawtribe sacred summon

-- Many tweaks


----------------------------------


STRENGTHS

1. Unequalled offensive force from Ogres
2. Mobile nation with good survivals and mapmove
3. Powerful Gut Magic buffs/summons require little/no research
4. Gnoblars, giants and scraplaunchers fill specific roles
5. Very thuggable commanders


WEAKNESSES

1. Horrible research
2. Very poor magic diversity
3. Constant supply issues
4. Dying dominion requires sacrifice
5. Predictable
Attached Files
File Type: zip Ogre Kingdoms v0.9.zip (263.1 KB, 552 views)

Last edited by Sombre; March 31st, 2010 at 05:48 PM..
Reply With Quote
The Following 5 Users Say Thank You to Sombre For This Useful Post:
  #2  
Old July 4th, 2007, 09:08 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

This is just a post to attach the basic ogre pic - the one I will work from as a template. Feel free to suggest changes to it, because I am not really that familiar with the Ogre models in warhammer (though I have the army book).

Obviously I don't want to copy the warhammer style exactly, I want it to fit in with dom3 and the skaven nation I've already done.

I based it on the O-Bakemono, which you can probably spot if you're familiar with them.
Attached Images
File Type: png 534073-Ogre basic preview.png (3.5 KB, 532 views)
Reply With Quote
  #3  
Old July 4th, 2007, 01:35 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Ogre Kingdoms - Warhammer Nation

Looks good. Ogres are since my time with Warhammer. I'm glad you haven't gone with the weird grey look Games Workshop have gone with though, I find that really offputting.

I'm really looking forward to having a play with your Skaven when I get a chance - have been very busy lately, plus have been obsessively doing Tomb Kings every spare minute. Sorry I haven't been able to comment properly on them yet, they look really exciting.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old July 4th, 2007, 02:21 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Ogre Kingdoms - Warhammer Nation

Looks like there will be yet another great mod for me to dive into playing when the shine has started to wear down for me on the vanilla game.

I am not very familiar with the Warhammer games, but I have always been intrigued by the series. Thanks for all of your hard work on these mods.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #5  
Old July 4th, 2007, 03:18 PM

Theonlystd Theonlystd is offline
Corporal
 
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
Theonlystd is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

After how well the Skaven mod turned out.. Im really excited about this and well any others u try.



Btw what do you consider Giant Str? 14 str to me seems low but i have no idea what you considering a Giants for comparison .
Reply With Quote
  #6  
Old July 4th, 2007, 10:11 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Well basic Ogres actually only have Str 4 Tgh 4 in warhammer, which really isn't that strong - only as strong as a big orc for instance. So I can't really justify giving them Str 20 or something like the Jotuns in dom3. Bandar apes have str 15 I believe, which is roughly the same as the ogres, though the ogres are significantly tougher and get more attacks. The Slave Giant though, will have considerably higher str - giants in warhammer are larger than Jotuns, more like Niefel size.
Reply With Quote
  #7  
Old July 5th, 2007, 12:42 AM

Theonlystd Theonlystd is offline
Corporal
 
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
Theonlystd is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Quote:
Sombre said:
Well basic Ogres actually only have Str 4 Tgh 4 in warhammer, which really isn't that strong - only as strong as a big orc for instance. So I can't really justify giving them Str 20 or something like the Jotuns in dom3. Bandar apes have str 15 I believe, which is roughly the same as the ogres, though the ogres are significantly tougher and get more attacks. The Slave Giant though, will have considerably higher str - giants in warhammer are larger than Jotuns, more like Niefel size.
Ahhh


Never played the actual warhammer board game the curse of living in the middle of nowhere .

And none of the Warhammer books i've read dealt with em.. So i just assumed they would be 1 handed boulder smashing strong..
Reply With Quote
  #8  
Old July 5th, 2007, 02:23 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Looks good so far (both outline and the ogre sprite).
Looking forward to it.
Reply With Quote
  #9  
Old July 6th, 2007, 07:32 PM
Sleet's Avatar

Sleet Sleet is offline
Corporal
 
Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Sleet is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Looks cool. My son inherited a boxful of Warhammer minis all painted, he is looking forward to playing Dom3 - this will work out well.
Reply With Quote
  #10  
Old July 10th, 2007, 10:02 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms - Warhammer Nation

Ok I have another little preview. I made some changes to the basic ogre and added in one equipped with 'gutplate n bits', an 'ogre choppa' and an ironfist. I've also done a flag, although I'm not happy with the bit mounted at the top yet - that cattle skull is just a placeholder. The flag depicts the Great Maw, devouring god of the ogres.

It's attached.

I'm going with quite straightforward graphics for the ogres, even more so than with the skaven, as they look fairly alike. I'll make sure to throw in enough variety to keep them from being boring though.

I gave them a little playtest just using a handful of their units and they tore [censored] up nicely. I toned them down a touch but I reckon they're about the same power as giants - better against groups of smaller foes (due to more attacks) but worse against bigger ones (due to lower strength).
Attached Images
File Type: png 535358-Ogre preview 2.png (34.1 KB, 325 views)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.