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  #1  
Old February 27th, 2005, 03:36 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Question about modding

Is there a limitation on how many start abilities a unit can get? I'm asking because I've experimented to see how many abilities to give a unit. At this point I can only give max 6 abilities to an unit. Is this the max or a bug?
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Old February 27th, 2005, 08:00 AM
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Default Re: Question about modding

I think it is a possible max. I'm not sure about modded abilities, but in the code there are two kinds of abilities. First one is abilities without a value such as need not eat. Second set of abilities are abilities with a varying value such as forge bonus, dominion strength, and a lot of others. In the code there is a limit to the second ones.

Fire res 100 is of the first kind, but anything else (25/50/75 etc) would be of the second kind.

Experiment a bit, but it is likely that you have hit the ceiling.
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