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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 6th, 2007, 05:23 PM
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Default Greyhawk mod

If someone wants to test them, here's the three first nations of the Greyhawk mod.

Greyhawk, a city ruled by an oligarchy of mages, merchants and assassins (powerful and diverse magic, weak religion, heavy troops mostly infantry)

The Pale, a theocracy with three templar orders (3 kinds of sacred knights, all aspects of holy/unholy powers, weak mages out of the capitol).

Highfolk, the demesne of the princes of the high elves where many gnomes, humans and halflings refugees have found shelter (a very multi-racial nation with very good long range archers, a large choice of infantry and several stealthy units including rangers and knights ; the religion is weak but the nation has 2 good sacred units ; diverse magic with nature and the four elements ; the high elves love item crafting and have mages with forge bonus but the best ones are very expensive)

Note that these nations are not balanced with weak Dom3 nations (the two are rather overpowered by Dom3 standards) as they will be part of a mod changing most nations (which will probably not be finished before 3d6 months).

(Greyhawk is nation 70, Highfolk nation 71, The Pale replace ME Marignon -- you can easily change Pale to another nation by replacing the #selectnation by #newnation, but some Marignon units are used and descriptions or stats will be changed anyway)

I'm actually working on 5 other nations (Nyrond -a classical feudal kingdom-, The Horned Society -a blood magiocracy with new summons-, Perrenland -a kingdom of fierce warriors-, Vesve -wood elves & centaurs- and Zuggtmalya - The Elemental Evil, a nation with demonic fungus specialized in elementals summoning-), and have far more in project (if I find the time all the Greyhawk powers = about 35 nations).

ps : the Masters of the Moon of Pale are supposed to gain 2 death and lose 1 astral when they shape change into their dead form, but the function #magicboost don't work actually.

pps : Highfolk don't have heroes out of multi-heroes for the moment ; and special pretenders for Greyhawk and Highfolk are not done

V0.4d - common pretenders and pretenders for the Pale added

Perrenland nation attached to last post
Attached Files
File Type: zip 527152-greyhawk.zip (162.0 KB, 1050 views)

Last edited by Edi; August 27th, 2008 at 10:32 AM.. Reason: Prefix
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