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  #181  
Old December 7th, 2017, 02:58 PM
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Default Re: Campaign Scenario Setup Help - France

I refer to "this" within your screenshot. I sometimes use it for PBEM when game generates strange maps.

As of ugly, do not take it to yourself :P
There is clear difference of what was generated, and what was "painted". Jus to give an example: those lines of trees, general shape of forests, how villages are made (always on 1 road), hills are dotted with roads the specific way. I believe I would have to repaint everything really. Which maps you refer to as partly generated? I for sure painted all for WW3 series, all for Husky series, all for singular scenarios.

Out of other things, I say map making takes much more time for me than for Ts4Ever, what makes me wonder what tecniques he has.
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  #182  
Old December 7th, 2017, 03:50 PM
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Exclamation Re: Campaign Scenario Setup Help - France

If you don't like the way it places villages ( I generally use a 2 or 3 urbanization setting for maps ...higher than that does indeed get into "ugly"..we've never had the time to work on the city generation code) then make it with urbanization set to 0 then put in your own road grid and towns. You can use the other controls to get you basically what you want but.... OF COURSE ..that only works with non historical maps

in MBT map 360 was generated then touched up. I have had others tell me they do the same
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  #183  
Old December 8th, 2017, 12:32 PM
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Default Re: Campaign Scenario Setup Help - France

Aaaand map 360 does not look particularly amazing. Compared to similar in landscape, let's say, 241.
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  #184  
Old December 8th, 2017, 01:38 PM

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Default Re: Campaign Scenario Setup Help - France

The maps generated by the tool do not look like real places and are way too "busy" for my taste.
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  #185  
Old December 8th, 2017, 01:57 PM
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Default Re: Campaign Scenario Setup Help - France

I guess it comes down to a matter of taste and how you set the generator up.

The generator takes it's cue from the two opponents and the size of the map and what it produces is different depending on if you have it set to 40x40 for example or 120x120 and every number imputed can have a different effect depending on the two opponents AND the map size and therefore requires experimentation to find the proper balance.

ALSO.....the month and season have a major effect and also the combination and values entered interact, grass and fields values, for example, adjusting those up and down changes their effect on the map and every month changes things a bit
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  #186  
Old December 8th, 2017, 02:03 PM
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Default Re: Campaign Scenario Setup Help - France

Quote:
Originally Posted by SaS TrooP View Post
Aaaand map 360 does not look particularly amazing. Compared to similar in landscape, let's say, 241.
Personally, I like them both
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  #187  
Old December 8th, 2017, 02:06 PM
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Default Re: Campaign Scenario Setup Help - France

Quote:
Originally Posted by Ts4EVER View Post
The maps generated by the tool do not look like real places and are way too "busy" for my taste.
Then use lower numbers and it won't be so "busy"
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  #188  
Old December 10th, 2017, 04:42 PM
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Default Re: Campaign Scenario Setup Help - France

Never mentioned as messing with probably means adjusting bat locs but trees could do with a slight tweak in random generator.
Diffrence between the numbers is quite large, be nice if it increased in smaller steps on what it populates though we can edit as required.
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