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  #11  
Old January 10th, 2008, 08:39 AM
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Default Re: Supplies - Sending an army that will not starv

It would differ from the norm, so unless explained it wouldn't be thematic. If you can give a good reason, it could be.
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  #12  
Old January 10th, 2008, 08:53 AM
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Default Re: Supplies - Sending an army that will not starv

I think you can figure out how much supply a given army requires by moving it into a friendly province. Just note the supplies used in the provinces before and after the move. Of course, this is very little help, if any at all in determining what the supply situation will be when moving into an unfriendly province.

As for modding the game to minimize supply issues I think giving an additional supply bonus to commanders would cause the least disruption to the game mechanics that everyone above objects to. I have never figured out the thematic nature of the commander supply bonus. A lot of commanders, mainly mage types, have supply bonus, and I have never bothered to figure out why.
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  #13  
Old January 10th, 2008, 09:10 AM
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Default Re: Supplies - Sending an army that will not starv

Quote:
Endoperez said:
It would differ from the norm, so unless explained it wouldn't be thematic. If you can give a good reason, it could be.
Eat like a bird?

Quote:
Edratman said:
... A lot of commanders, mainly mage types, have supply bonus, and I have never bothered to figure out why.
Nature magic gives 10 supply per level.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #14  
Old January 10th, 2008, 11:34 AM

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Default Re: Supplies - Sending an army that will not starv

I think Caelians taking only 1 supply each is fair enough. I mean everything is arguable thematically, but I think you have justification to change them when cavalry require the same amount of supplies and that's for a horse and a man.
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  #15  
Old January 10th, 2008, 01:12 PM

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Default Re: Supplies - Sending an army that will not starv

We could assume that the effort required to produce enough energy to fly is a lot more than to walk, so they need to eat more.
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  #16  
Old January 10th, 2008, 01:39 PM
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Default Re: Supplies - Sending an army that will not starv

Fatties.
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  #17  
Old January 10th, 2008, 03:11 PM

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Default Re: Supplies - Sending an army that will not starv

How about having the light caelians troops (armor of studded leather or less) use one supply, and having the heavier caelians (cuirass, hauberk... )use the current 2 supplies. All the archers and the light infantry would then use one supply.

That would make sense : leather armor is easy to fly with because it has a small weight, flying around with a bulky armor is tough work, so heavy troops need to eat plenty.
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  #18  
Old January 10th, 2008, 05:10 PM

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Default Re: Supplies - Sending an army that will not starv

I think just about anything that would encourage the use of actual Caelians as opposed to hordes of mammoths would be a good thing for theme ;-)
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  #19  
Old January 10th, 2008, 07:43 PM
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Default Re: Supplies - Sending an army that will not starv

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Micah said:
I think just about anything that would encourage the use of actual Caelians as opposed to hordes of mammoths would be a good thing for theme ;-)
like giving the mammoths gluttony?
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  #20  
Old January 10th, 2008, 09:34 PM

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Default Re: Supplies - Sending an army that will not starv

The current supply model doesn't really make sense anyway, which is part of the justification for changing things to fit better gameplay.

Mammoths require 5 supplies, Caelians require 2. So three Caelians need more supplies than a mammoth? Caelins need the supplies of two humans, or a knight? Big eaters those Caelians, considering they're lighter and weaker than humans.

And I know people will say "But supplies don't just mean food, they mean all kinds of logistical requirements!" Ok then, explain why creatures that need not eat don't need any supplies, regardless of size.

It's fun to hear thematic arguments though because it's always possible to argue anything either way.
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