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  #1  
Old February 5th, 2008, 05:38 AM
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Default Giving items to mercs

In a MP game I gave a mercenary sage an owl quill, thinking I could take it back on his last turn. But the bastard wouldn't give it back and I got outbid. Does he keep the item when he is hired by a diferent player?
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Old February 5th, 2008, 06:20 AM
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Default Re: Giving items to mercs

Yes he keeps items, think about slave collar
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Old February 5th, 2008, 06:26 AM
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Default Re: Giving items to mercs

Quote:
mathusalem said:
Yes he keeps items, think about slave collar
No, think about Bane Venom Charm.
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Old February 5th, 2008, 06:50 AM
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Default Re: Giving items to mercs

oh ! really nasty
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Old February 5th, 2008, 08:27 PM

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Default Re: Giving items to mercs

Quote:
vfb said:
Quote:
mathusalem said:
Yes he keeps items, think about slave collar
No, think about Bane Venom Charm.
That is really devious
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Old February 5th, 2008, 08:32 PM

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Default Re: Giving items to mercs

Just wanted to let you know that the added quill was appreciated

But alas, poor Dagan has what looks to be a fatal disease and I am not sure he will last too much longer(: The feather will likely go down with the ship(:
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Old February 5th, 2008, 11:43 PM
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Default Re: Giving items to mercs

So... would that be a game cheat in mulitplayer? To give a nasty cursed item to a mercenary. Or just a really nasty trick?
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Old February 6th, 2008, 12:33 AM
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Default Re: Giving items to mercs

I think it's more of a silly trick. Ineffective and silly. And it's expensive too (you lose the item of course), and you've got no idea who's going to try to hire the merc. But it does have some entertainment value.

The Bane Venom Charm, at least, will affect your own province and units at the lab where you equip it, in the last turn the mercenary is yours. So, better not do it in your capitol if you don't have healing/recuperation/all undead units.

The Bane Venom Charm will not affect the province it arrives in on the turn the Merc is hired. So even if Dagan arrives in the capitol, the enemy should be able to move him out into a province where he'll have less disastrous consequences. He'll only poison the province he moves to, not the capitol. Even if you siege the capitol with undead troops on the turn you lose the Merc to the enemy, the Merc can be set to break siege and still not poison everyone in the castle (assuming he dies).

Other than that, the only cheap way to sabotage a Merc is to give a slave collar to a Merc mage. Or I suppose you could give a Berserker Pelt to Sanne, but the enemy could still get some use out of him.
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