.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- $6.00
The Star & the Crescent- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 8th, 2006, 07:08 PM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Population Question`

Does your population grow naturally, or do you need to take at least one growth scale for it to grow?
Reply With Quote
  #2  
Old October 8th, 2006, 07:12 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Population Question`

Quote:
Warhammer said:
Does your population grow naturally, or do you need to take at least one growth scale for it to grow?
They grow naturally of course, but if you spend points on the growth scale, the pop will grow faster.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #3  
Old October 8th, 2006, 10:29 PM

JPSeraph JPSeraph is offline
Private
 
Join Date: Sep 2006
Location: San Diego, CA
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
JPSeraph is on a distinguished road
Default Re: Population Question`

Was this changed in Dom 3? I remember in Dom 2, with a 0 Growth scale, your population was basically a sitting duck for random events/global spells that depleted it with no way to recover (save rare events that actually added population).

This made Growth 1 necessary for most nations in very long SP games.
__________________
<font color="GreenYellow"> On a given day, in a given circumstance, you think you have a limit... </font>
Reply With Quote
  #4  
Old October 8th, 2006, 10:56 PM
ceremony's Avatar

ceremony ceremony is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
Thanked 0 Times in 0 Posts
ceremony is on a distinguished road
Default Re: Population Question`

I do not believe population increases without Growth scale.
Reply With Quote
  #5  
Old October 9th, 2006, 03:01 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Population Question`

I don't think it does either. I wish it would.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #6  
Old October 9th, 2006, 03:26 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Population Question`

Quote:
ceremony said:
I do not believe population increases without Growth scale.
This is stupid, a population should increase naturally, as long as there is no death present or some magical effect. Perhaps this can be reviewed in the future? Different nations should have different natural growth rates, ie...Agartha very low, man high. With growth scale providing an additional bonus.

At the moment, the world seems to depopulate over time, permanent dark ages effect.

The only time u have a increase is with the immigration random event.
Reply With Quote
  #7  
Old October 9th, 2006, 03:32 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Population Question`

Would you want to stay in a land that's being overrun by multiple violent, megamaniacal self-proclaimed deities and their murderous soldiers, monsters, wizards, and blood hunters? Especially if it's the third time this has happened? And they have a habit of doubling taxes to fund their wars?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #8  
Old October 9th, 2006, 03:41 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Population Question`

Quote:
Taqwus said:
Would you want to stay in a land that's being overrun by multiple violent, megamaniacal self-proclaimed deities and their murderous soldiers, monsters, wizards, and blood hunters? Especially if it's the third time this has happened? And they have a habit of doubling taxes to fund their wars?
In times of hardship such as u discribe humans breed more, 8+ children. In times of plenty the evidence is of less children 2.4 children. So the humans in dominions should at least follow this rule, plus some other races as well.
Reply With Quote
  #9  
Old October 9th, 2006, 03:48 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Population Question`

Quote:
Meglobob said:
Quote:
ceremony said:
I do not believe population increases without Growth scale.
This is stupid, a population should increase naturally, as long as there is no death present or some magical effect. Perhaps this can be reviewed in the future? Different nations should have different natural growth rates, ie...Agartha very low, man high. With growth scale providing an additional bonus.

At the moment, the world seems to depopulate over time, permanent dark ages effect.

The only time u have a increase is with the immigration random event.
I disagree, I don't think it is stupid. I feel like the scales are supposed to reflect the pretender god's influence on the world (Atleast in his/her domain). Just think of a scale set to no growth or death as a population where people have 2 kids per family. This is not terribly uncommon in real life, and it is fairly common for populations nowadays to even have a "death scale" as far as replacing and expanding populations.

Even in the United States we are facing a time period where it is predicted we won't be replacining ourselves in the future (Having more than 1 child per couple).

You mention "natural" and "increase" in the same sentence. In a natural environment, population does not tend to expand, it normally stays the same. What causes a population to increase over time is usually an abnormality from the natural norm, (Predators dying off, weather fluctuations, the invention of agriculture ;P).

Finally, it is important to remember that this is a video game. If it bothers you that not taking a growth scale does not increase your population, start taking atleast growth scale 1. With the new sleeping pretenders, its not that hard to squeeze it in.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #10  
Old October 9th, 2006, 05:51 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Population Question`

Well, throughout earth history population growth trend has been upwards for a very long time. Having an ambient growthrate of 0.1% or 0.2% propably wouldn't boither anyone.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2019, Shrapnel Games, Inc. - All Rights Reserved.