.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 9th, 2004, 06:04 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Disabling sages?

I have no idea about modding, but is it difficult to make a mod that disables independent sages et al?

The pseudo-standard MP setting "Magic Sites 50" shifts the game balance towards magic nations and summons, and I think that the main reason for magic sites 50 is an increased chance for sages for everyone (besides weakening blood-nations and clam hoarders, which I still have not experienced as problematic on small maps). So I would like to disable those mighty researchers to ensure a fair research for everyone and play a game with normal research, but magic sites 40 or even less...
Reply With Quote
  #2  
Old November 9th, 2004, 06:46 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Disabling sages?

You could make a mod that clears the special abilities from the sage (namely research bonus), so they would revert to mages with one random magic and 3 RP. They'd still be useful as single path item forgers (namely astral, water, nature and fire items) and would be useful as researchers for some nations (R'lyeh, Vanheim).

As far as I know, you can't mod sites, so there is no way to disable libraries and other sites where sages can be recruited (Citadel of the Lore Masters, Sages Guild, The Council of Sages). Sages guild is uncommon, the other two sites are rare. Therefore the only option is the unit nerf described above. It also makes the very common libraries fairly useless.

Edi
Reply With Quote
  #3  
Old November 9th, 2004, 07:12 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Disabling sages?

That sounds good, so I guess I will take a closer look at modding.

Is it possible to reduce the research bonus instead of disabling it entirely?
Reply With Quote
  #4  
Old November 9th, 2004, 07:38 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Disabling sages?

Yes. See the modding documentation. Relevant commands are iirc #clearspec and #researchbonus <nbr> or something like that.

Edi
Reply With Quote
  #5  
Old November 9th, 2004, 08:15 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Disabling sages?

So the mod file would look like this:

#modname "<name>"
#description "<piece of text>"
-- #icon “<image.tga>”
#Version 0.01
#domVersion 2.14

#selectmonster 478
#clearspec
#researchbonus <value>
-- sage has <value>=4
#end


But if #clearspec doesn't work for clearing the research bonus, you'll have to use #clear instead and rebuild the 'monster', setting all values from strength to leadership. Don't have the time to test it now.

By the way, why not simply start a MP game with "non-standard" settings? I for myself prefer around 12 prov./player, indies 7..9, sites 40 or less and very difficult research atm. . Makes for a much more interesting game IMHO.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #6  
Old November 9th, 2004, 01:18 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Disabling sages?

It worked, atleast for me. In fact, you don't even need #clearspec as the new #researchbonus replaces the old one. It isn't a big difference, though...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.