.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 24th, 2006, 01:53 PM

Tortanick Tortanick is offline
Corporal
 
Join Date: Mar 2006
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Tortanick is on a distinguished road
Default Extra effects of drain scale

I was wandering weather and indeed should the drain scale affect magic units and magic items?

On the one hand it makes more sense but on the other hand it risks changing drain into an advantage, focus on non-magic troops and get an advantage against enermy magic troops.

anyway what are your views?
Reply With Quote
  #2  
Old April 24th, 2006, 03:10 PM
Ighalli's Avatar

Ighalli Ighalli is offline
Corporal
 
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
Ighalli is on a distinguished road
Default Re: Extra effects of drain scale

I think it'd be great! Giving an advantage to non-magical troops would make them a viable strategy, hopefully.
Reply With Quote
  #3  
Old April 24th, 2006, 09:13 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Extra effects of drain scale

Since Vine Ogres, Bane Lords, Lamias and so on aren't magic (you may have meant "summoned") they're certainly viable now.

Having the magic/drain scale affect magic units might help Pangaea (Kithaironic Lion, Fairy Court) and Tien Ch'i (national summons) since they tend to use magic scales, and might be synergistic with golem cult. None of that is a balance problem -- but R'yleh would be.

Drain scale is, AFAIK, primarily used by Ulm and death nations that can forge skull mentors. They don't particularly use magic troops so it probably favors them a bit.

It's an interesting idea and probably wouldn't break anything if R'yleh was adjusted a bit.
Reply With Quote
  #4  
Old April 24th, 2006, 11:17 PM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Extra effects of drain scale

You know, I have no idea what would make drain viable. As it stands in Dom2, I've never seen anyone but Ulm take less than magic 2. Death nations *can* get around drain with mentors, but there are two problems with the strategy. Just getting the research to make mentors takes a while if you have drain, and secondly, there are all sorts of great uses for death gems.
Reply With Quote
  #5  
Old April 25th, 2006, 02:04 AM
Ighalli's Avatar

Ighalli Ighalli is offline
Corporal
 
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
Ighalli is on a distinguished road
Default Re: Extra effects of drain scale

You're entirely right Wick; there are a lot of extremely useful magically summoned units that are not actually magical. I'd like to see normal troops become a lot more useful, but I'm sure whatever the devs decided on will work out great.
Reply With Quote
  #6  
Old April 25th, 2006, 06:05 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Extra effects of drain scale

I took Drain 2 as AE Ermor in an MP game. I wanted to go against the conventional wisdom and use brute force of high MR undead, and use the extra points for dominion strength 10...

It was very successful! Until the late game, when I got attacked with Ice Devils and Mass Regeneration and Marble Warriors and Blade Wind and so forth, all pumped by Relief... and I had no spells to counter. All my mages were expensive summons, and even the most expensive ones didn't research worth squat...

So, I died. And I think AE Ermor is the only logical Drain choice other than Ulm, or maybe N9/E9 Machaka on a small map.
__________________
Cherry
Reply With Quote
  #7  
Old April 25th, 2006, 06:17 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Extra effects of drain scale

Mictlan sounds like a more natural choice for Drain to me, since they should have a easier time getting away with their Drain, and they can do something nice with the points.

In Entwined Destiny (6 teams of 2), the Ulm-Mictlan was victorious, both of them running Drain 3. Mictlan went with a blessing strategy and poor scales, with Ulm acting as the money-maker. Well, I guess it did work pretty well.
Reply With Quote
  #8  
Old April 27th, 2006, 04:38 PM

Tortanick Tortanick is offline
Corporal
 
Join Date: Mar 2006
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Tortanick is on a distinguished road
Default Re: Extra effects of drain scale

Just to clarify: only magic units are effected by drain scale. other summoned units would only be effected by higher summoning costs.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.