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  #21  
Old August 16th, 2011, 08:22 AM
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Default Re: Illwinter's next project

Silly me, I somehow missed that.

That's just awesome!!!

I wonder if it would have PBEM as well, as in allow one to play at his leisure rather than engage in long blitzes (what would be impossible for a proud father of two )
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  #22  
Old August 16th, 2011, 01:32 PM

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Default Re: Illwinter's next project

Hmm, I presume the turn structure would follow the CoE format rather than the Dominions one?
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  #23  
Old August 16th, 2011, 04:27 PM

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Thumbs up Re: Illwinter's next project

Awesome!
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  #24  
Old August 16th, 2011, 04:38 PM

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Default Re: Illwinter's next project

I'm a bit dissapointed
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  #25  
Old August 16th, 2011, 05:05 PM
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Default Re: Illwinter's next project

Knowing Dominions_4 was not arriving this is the next best thing. All the features look great!
Here are some ideas, take any you wish:

The two games below are stable, successful and fun
fantasy TBS games with great strategy plus active
forum communities. Also their editors are powerful and easy to use.
A) Heroes_3 Complete
B) Age_of_Wonders_ShadowMagic

Second here are some gaming features which will
increase the success and interest of your future game:
1} Random Game Generator = Already exists!! Hooray!
2} Multiplayer option = Already exists!! Hooray!
3} Map Editor = Allowing editing of monsters, items,
terrain, and custom timed events. The best TBS map editors I have found
are from the two games above... perhaps they can provide ideas.
4} Variation for Size of Maps = Huge maps available as an option
for stronger systems. Could you make use of the memory usage
available from the 64-Bit Operating Systems??
5} Multiple Map Levels = Allows dungeon type maps OR
multiple worlds type maps
(Cavern realm, Shadow Realm, Myrror Realm, Underwater realm)
6} Custom AI Scripting Option = Allows the community
to create unique AI personalities thus anytime someone
new to the community complains about the AI everyone
can respond with "Create some scripts to generate new
and different AI behaviors."
7} Multiple Random AI Personalities = Prevents the
human player from being able to predict what the AI
will be doing during a game. The custom AI scripts
created can be included when the game is randomly
selecting an AI script. Any AI personality script
should have the option of being disabled in case it's
bugged.
8} Random Item Formula = Allows items within the game
to be more unique and thus increases replay value.
Examples = Variables A, B and C are randomly selected
from separate lists.
Kings(A) Poisonous(B) Axe(item) of Death(C)
Ice(B) Knife(item)
Dukes(A) Helm(item) of Minds(C)
Fire(B) Boots(item) of Speed(C)

Using a random item formula means each new game will have new unique items!
Adding one new variable greatly increases the number of possible items.
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Last edited by NTJedi; August 16th, 2011 at 05:11 PM.. Reason: details
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  #26  
Old August 16th, 2011, 10:50 PM
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Default Re: Illwinter's next project

Quote:
Originally Posted by Spendios View Post
I'm a bit dissapointed
Wanna share why?
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  #27  
Old August 17th, 2011, 01:09 PM

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Default Re: Illwinter's next project

Ohhhhhh !

Is that a spellbook I see with the witch ?
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  #28  
Old August 17th, 2011, 01:17 PM
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Default Re: Illwinter's next project

Quote:
Originally Posted by brxbrx View Post
Quote:
Originally Posted by Spendios View Post
I'm a bit dissapointed
Wanna share why?
Probably because it is not Dominions 4 .
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  #29  
Old August 17th, 2011, 02:45 PM
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Default Re: Illwinter's next project

Will it have a soundtrack?- Dråm maybe?
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  #30  
Old August 17th, 2011, 02:58 PM
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Default Re: Illwinter's next project

Quote:
Originally Posted by WraithLord View Post
SP only, right?

Do you have a dev log, like for Dominions?

Edit: will you release a demo?
When don't have a public dev log yet, but I might make something like that available. Maybe just a change log from git (the revision control system we use).

Demo, I don't know. If we have time to make one, might happen after release, we'll see.
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